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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="Irda Ranger" data-source="post: 4521620" data-attributes="member: 1003"><p>They have been around a long time, but with each edition of D&D they become more tightly integrated into the core mechanisms, and more necessary for efficient play. I could play AD&D while hiking down a trail without fudging very much at all. I'd have to fudge <em>much </em>more to do that in 4E.</p><p></p><p>I guess the only way I would "present evidence" in a way that would satisfy you would be if I listed out every rule in 4E (along with its previous edition analogues) to show you the progression, but I'm not going to. You can read them for yourself. </p><p></p><p></p><p></p><p>IMO, you are wrong. There's basically two ranges in AD&D - melee, and ranged. Most spells and missile weapons have a far greater range than the size of a combat. The only thing that had to be mentally measured was movement and some spells. 3E introduced AOOs and moving through threatened squares. 4E has short-range teleports, blasts, auras, shifts, pushes, OAs, etc. IMO, it's an 8 rather than a 3 on a scale of 1-10.</p><p></p><p>Of course it's possible the trend could reverse course back towards OD&D/AD&D-level dependence (low), but ExploderWizard posited that instead it would keep going in the same direction it's been going for 34 years and eventually "pass over" into pure skirmish. That's not dumb or ridiculous.</p><p></p><p>So that's my evidence. But of course you are free to look at the same evidence and see otherwise (as you evidently do). I can only lead you to water, as they say.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4521620, member: 1003"] They have been around a long time, but with each edition of D&D they become more tightly integrated into the core mechanisms, and more necessary for efficient play. I could play AD&D while hiking down a trail without fudging very much at all. I'd have to fudge [I]much [/I]more to do that in 4E. I guess the only way I would "present evidence" in a way that would satisfy you would be if I listed out every rule in 4E (along with its previous edition analogues) to show you the progression, but I'm not going to. You can read them for yourself. IMO, you are wrong. There's basically two ranges in AD&D - melee, and ranged. Most spells and missile weapons have a far greater range than the size of a combat. The only thing that had to be mentally measured was movement and some spells. 3E introduced AOOs and moving through threatened squares. 4E has short-range teleports, blasts, auras, shifts, pushes, OAs, etc. IMO, it's an 8 rather than a 3 on a scale of 1-10. Of course it's possible the trend could reverse course back towards OD&D/AD&D-level dependence (low), but ExploderWizard posited that instead it would keep going in the same direction it's been going for 34 years and eventually "pass over" into pure skirmish. That's not dumb or ridiculous. So that's my evidence. But of course you are free to look at the same evidence and see otherwise (as you evidently do). I can only lead you to water, as they say. [/QUOTE]
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