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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="Irda Ranger" data-source="post: 4522449" data-attributes="member: 1003"><p>Both sides just need to recognize that those kinds of statements are very subjective. They're both right, from their own point of view.</p><p></p><p>I've never played WoW, but I definitely believe that 4E is "too boardgame." And it is. For me. Maybe not so for you.</p><p></p><p></p><p>As a point of order, I would like to point out that I was a big fan of both 3E and 4E <em>until </em>I played the game. In both instances the designers said "This is what can be improved with the current edition." And I was like "Yeah, awesome! Preach it!". And in both instances they fixed those things but also introduced new elements that made the game unplayabe for me. It's pretty annoying actually.</p><p></p><p>Briefly, I was really glad 3E made all the races good choices, unified saving throws, and introduced the d20 mechanic. Nice. But they also introduced wealth by level and The Big Six into the system, and (worst of all) made "character builds" a game within the game. Ugh. I just want to roll up my Fighter's stats and kill me some Orcs. Why can't I do that? Why do I have to plan so much and worry about picking sub-optimal feats? Blech.</p><p></p><p>So then 4E comes along and the designers are going "We'll fix those build issues by taking away the dumb choices; all choices will be equally good. And those magical items will still be around, but a one-sentence house rule can make them 100% optional. And monsters & NPCs should take 5 minutes to make, and encounters are just as easy. Plus, Feywild, people." Nice. But they also turned the game into a <em>Magic: The Skirmish Boardgame </em>that's full on Wu-Xia at 1st level and you're strongly encouraged to not think about how the powers actually work or what they actually look like or how they translate into personal skills and abilities in non-combat situations. Blech.</p><p></p><p>I'm not trying to discuss any of the above issues. There are a 1001 other threads for that, and frankly I'm tired of it anyway. I'm just pointing out that I did not "come around" when I played the game, and I've seen several other posters who felt the same. And so when we say things like "Eh, that doesn't work for me." or "Yeah, we already discussed that and I still disagree.", we really mean it. It's not an accusation "You're doing it wrong" or "Only idiots play 4E", but c'mon, let us have our opinions.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4522449, member: 1003"] Both sides just need to recognize that those kinds of statements are very subjective. They're both right, from their own point of view. I've never played WoW, but I definitely believe that 4E is "too boardgame." And it is. For me. Maybe not so for you. As a point of order, I would like to point out that I was a big fan of both 3E and 4E [I]until [/I]I played the game. In both instances the designers said "This is what can be improved with the current edition." And I was like "Yeah, awesome! Preach it!". And in both instances they fixed those things but also introduced new elements that made the game unplayabe for me. It's pretty annoying actually. Briefly, I was really glad 3E made all the races good choices, unified saving throws, and introduced the d20 mechanic. Nice. But they also introduced wealth by level and The Big Six into the system, and (worst of all) made "character builds" a game within the game. Ugh. I just want to roll up my Fighter's stats and kill me some Orcs. Why can't I do that? Why do I have to plan so much and worry about picking sub-optimal feats? Blech. So then 4E comes along and the designers are going "We'll fix those build issues by taking away the dumb choices; all choices will be equally good. And those magical items will still be around, but a one-sentence house rule can make them 100% optional. And monsters & NPCs should take 5 minutes to make, and encounters are just as easy. Plus, Feywild, people." Nice. But they also turned the game into a [I]Magic: The Skirmish Boardgame [/I]that's full on Wu-Xia at 1st level and you're strongly encouraged to not think about how the powers actually work or what they actually look like or how they translate into personal skills and abilities in non-combat situations. Blech. I'm not trying to discuss any of the above issues. There are a 1001 other threads for that, and frankly I'm tired of it anyway. I'm just pointing out that I did not "come around" when I played the game, and I've seen several other posters who felt the same. And so when we say things like "Eh, that doesn't work for me." or "Yeah, we already discussed that and I still disagree.", we really mean it. It's not an accusation "You're doing it wrong" or "Only idiots play 4E", but c'mon, let us have our opinions. [/QUOTE]
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