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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="Irda Ranger" data-source="post: 4523821" data-attributes="member: 1003"><p>You disagree with my assessment that C&C is just as fun as AD&D? Perhaps you disagree that C&C has a better saving throw system than AD&D? Or something else? Which part of my post did you disagree with?</p><p></p><p>I said C&C is not "the real D&D." And it's not. D&D is "the real D&D." C&C is its own game.</p><p></p><p>I said that C&C is not what 4E should have been. Because I disagree. And since it's a totally subjective opinion, I'm right. </p><p></p><p>I also said the SIEGE Engine was "Son of THAC0", and it is. The d20 system is much easier to use than previous rules, and the SIEGE Engine is really is just an inside out version of d20 that's not intuitive to use. It's mathematically the same, but do you know how long it takes me to explain d20 to a new gamer and teach them how to use it? About 5 seconds. And the SIEGE Engine? Longer. A lot longer. And to no advantage. It's just not intuitive and it's not any better in any significant way.</p><p></p><p></p><p></p><p>I'm not sure how this is relevant, but I played AD&D 2E for eight years and Iron Heroes for three. I wasn't able to play RPGs between the release of 3E and the release of Iron Heroes so I skipped a generation. I've played 4E a couple times.</p><p></p><p>Oh, and I own all the C&C books and have run several adventures using it. I don't run a regular campaign but I got in on the high-level beta test of the advanced rules and got all my Iron Heroes friends to sign NDA's so I could get them to test them too. I designed a mini-campaign using C&C rules and ran my wife solo through it. So I'm pretty familiar with the rules and the system.</p><p></p><p></p><p></p><p>Me neither. If I felt like playing a boardgame I'd own Talisman or Monopoly.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4523821, member: 1003"] You disagree with my assessment that C&C is just as fun as AD&D? Perhaps you disagree that C&C has a better saving throw system than AD&D? Or something else? Which part of my post did you disagree with? I said C&C is not "the real D&D." And it's not. D&D is "the real D&D." C&C is its own game. I said that C&C is not what 4E should have been. Because I disagree. And since it's a totally subjective opinion, I'm right. I also said the SIEGE Engine was "Son of THAC0", and it is. The d20 system is much easier to use than previous rules, and the SIEGE Engine is really is just an inside out version of d20 that's not intuitive to use. It's mathematically the same, but do you know how long it takes me to explain d20 to a new gamer and teach them how to use it? About 5 seconds. And the SIEGE Engine? Longer. A lot longer. And to no advantage. It's just not intuitive and it's not any better in any significant way. I'm not sure how this is relevant, but I played AD&D 2E for eight years and Iron Heroes for three. I wasn't able to play RPGs between the release of 3E and the release of Iron Heroes so I skipped a generation. I've played 4E a couple times. Oh, and I own all the C&C books and have run several adventures using it. I don't run a regular campaign but I got in on the high-level beta test of the advanced rules and got all my Iron Heroes friends to sign NDA's so I could get them to test them too. I designed a mini-campaign using C&C rules and ran my wife solo through it. So I'm pretty familiar with the rules and the system. Me neither. If I felt like playing a boardgame I'd own Talisman or Monopoly. [/QUOTE]
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