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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="thecasualoblivion" data-source="post: 4525164" data-attributes="member: 59096"><p>I have to disagree here. The reality is more complex than that. I don't think the OGL was either good or bad for WotC. The big result of the OGL was to change the RPG world so it revolved around D&D. This really didn't have a positive or negative effect on WotC or the sales of D&D, aside from solid support from published adventures(positive) and a degree of lost control over D&D(negative). To RPG players, the OGL was largely a double edged sword. The OGL made D&D and non-D&D alternatives closer and an easier sell to mainstream D&D players, and made it easy for D&D and OGL players to travel back and forth between them. On the other hand, the OGL had a profoundly negative impact on game systems not based on d20, which IMO was bad for the RPG world. </p><p></p><p></p><p>From WotC's perspective, the OGL was neither a success or a failure. It did give a boost to D&D, but at the cost of a loss of control over what D&D was. In the end, the OGL didn't really deliver what it promised.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4525164, member: 59096"] I have to disagree here. The reality is more complex than that. I don't think the OGL was either good or bad for WotC. The big result of the OGL was to change the RPG world so it revolved around D&D. This really didn't have a positive or negative effect on WotC or the sales of D&D, aside from solid support from published adventures(positive) and a degree of lost control over D&D(negative). To RPG players, the OGL was largely a double edged sword. The OGL made D&D and non-D&D alternatives closer and an easier sell to mainstream D&D players, and made it easy for D&D and OGL players to travel back and forth between them. On the other hand, the OGL had a profoundly negative impact on game systems not based on d20, which IMO was bad for the RPG world. From WotC's perspective, the OGL was neither a success or a failure. It did give a boost to D&D, but at the cost of a loss of control over what D&D was. In the end, the OGL didn't really deliver what it promised. [/QUOTE]
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