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*Pathfinder & Starfinder
Irresistable Spell
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<blockquote data-quote="Al" data-source="post: 313420" data-attributes="member: 2486"><p>Totally broken.</p><p></p><p>For damage-dealing spells, it's fair. But it's the save or *insert nasty effect* spells that should just how absurd this feat is compared to normal spells.</p><p></p><p>Let's compare an Irresistable Hold Person with an 8th level Otto's Irresistable Dance.</p><p></p><p>Level: 6/7 for IHP, 8 for OID. One up to IHP.</p><p>Effect: IHP- paralyses, allowing coup de grace. Otto's- makes enemy vulnerable, but not dead yet. Another big one up to IHP.</p><p>Range: IHP- Medium. OID-Touch. IHP wins again</p><p></p><p>So. This feat allows a better effect at longer range, no need for a touch attack AND at a lower level. Not broken?</p><p></p><p>Of course, I needn't continue. Irresistable Dominate (even more fun because you can make them violate their alignment and not fear subsequent saves)? Irresistable Polymorph? Irresistable Phantasmal Killer? Irresistable Suggestion? Irresistable Confusion (hey, instant encounter winner)?</p><p></p><p>The number of no save spells are few and far between. Those that aren't simply direct-damage tend to have caveats (100hp limit for PWK), or be of lesser effect (OID vs., say, Hold) and be of ultra-high level. To say that you can slap +4 levels on any spell and make it Irresistable, is, if you pardon the pun, an irresistable feat for the wizardly player: and an irresponsible one for the DM.</p></blockquote><p></p>
[QUOTE="Al, post: 313420, member: 2486"] Totally broken. For damage-dealing spells, it's fair. But it's the save or *insert nasty effect* spells that should just how absurd this feat is compared to normal spells. Let's compare an Irresistable Hold Person with an 8th level Otto's Irresistable Dance. Level: 6/7 for IHP, 8 for OID. One up to IHP. Effect: IHP- paralyses, allowing coup de grace. Otto's- makes enemy vulnerable, but not dead yet. Another big one up to IHP. Range: IHP- Medium. OID-Touch. IHP wins again So. This feat allows a better effect at longer range, no need for a touch attack AND at a lower level. Not broken? Of course, I needn't continue. Irresistable Dominate (even more fun because you can make them violate their alignment and not fear subsequent saves)? Irresistable Polymorph? Irresistable Phantasmal Killer? Irresistable Suggestion? Irresistable Confusion (hey, instant encounter winner)? The number of no save spells are few and far between. Those that aren't simply direct-damage tend to have caveats (100hp limit for PWK), or be of lesser effect (OID vs., say, Hold) and be of ultra-high level. To say that you can slap +4 levels on any spell and make it Irresistable, is, if you pardon the pun, an irresistable feat for the wizardly player: and an irresponsible one for the DM. [/QUOTE]
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