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*Pathfinder & Starfinder
Irresistable Spell
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<blockquote data-quote="Elder-Basilisk" data-source="post: 318242" data-attributes="member: 3146"><p>Not so. Having no save is a very big plus for area effect damage spells. Double empowered spells typically have somewhat anemic saves and will often end up doing normal damage (since the doubled damage is halved (down to normal) on a successful save). However, there are a significant number of times when they will end up doing less than normal damage.</p><p></p><p>Against an energy vulnerable creature, it can still save for half damage. If it has no save, however, it takes double damage.</p><p></p><p>Against rogues, monks, familiars, or any character with evasion (or worse yet, improved evasion) a successful save means they take no damage. Worse yet, their saves are usually good enough that they make them. The improved evasion characters and creatures (paladin mounts, familiars, etc) take half damage even on a failed save. A spell with no save will inflict full damage to all of these creatures (doing as much damage to the improved evasion characters as a double empowered fireball would have).</p><p></p><p>Against Templars and other characters with mettle, no save would also work wonders for fort save spells like inflict wounds spells.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 318242, member: 3146"] Not so. Having no save is a very big plus for area effect damage spells. Double empowered spells typically have somewhat anemic saves and will often end up doing normal damage (since the doubled damage is halved (down to normal) on a successful save). However, there are a significant number of times when they will end up doing less than normal damage. Against an energy vulnerable creature, it can still save for half damage. If it has no save, however, it takes double damage. Against rogues, monks, familiars, or any character with evasion (or worse yet, improved evasion) a successful save means they take no damage. Worse yet, their saves are usually good enough that they make them. The improved evasion characters and creatures (paladin mounts, familiars, etc) take half damage even on a failed save. A spell with no save will inflict full damage to all of these creatures (doing as much damage to the improved evasion characters as a double empowered fireball would have). Against Templars and other characters with mettle, no save would also work wonders for fort save spells like inflict wounds spells. [/QUOTE]
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Irresistable Spell
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