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Irresistable Spell
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<blockquote data-quote="apoptosis" data-source="post: 318914" data-attributes="member: 3226"><p>Generally +4 for no save (for 1/2 reflex saves) is pretty dang weak.</p><p></p><p>For most cases even maximize at +3 is generally better except in specific circumstances (cold/fire type and evasion).</p><p></p><p>60pts save for 30 (fireball 10th level)</p><p></p><p>or 35 average no save.</p><p></p><p>Could do 5 points less but could so 25 points more at 1 level less.</p><p></p><p>Empower x2 is much better.</p><p></p><p>I would make it +2 or +3 at worst for your (nerferd version).</p><p></p><p>It can be useful but if the opponent would have failed their save anyways it is less useful (obvious statement i know)</p><p></p><p>IMC...</p><p></p><p>We have Hunting Spell which is at +2 and removes a save for spells that have 1/2 reflex. It was taken by a player and seems to be in balance.</p><p></p><p>Of course I play in a game where many of the mechanics are somewhat different (grim'n'gritty combat rules and evasion was changed...allows 2 seperate rolls to save for 1/2 damage instead of 1 roll for no damage).</p><p></p><p>Apoptosis</p></blockquote><p></p>
[QUOTE="apoptosis, post: 318914, member: 3226"] Generally +4 for no save (for 1/2 reflex saves) is pretty dang weak. For most cases even maximize at +3 is generally better except in specific circumstances (cold/fire type and evasion). 60pts save for 30 (fireball 10th level) or 35 average no save. Could do 5 points less but could so 25 points more at 1 level less. Empower x2 is much better. I would make it +2 or +3 at worst for your (nerferd version). It can be useful but if the opponent would have failed their save anyways it is less useful (obvious statement i know) IMC... We have Hunting Spell which is at +2 and removes a save for spells that have 1/2 reflex. It was taken by a player and seems to be in balance. Of course I play in a game where many of the mechanics are somewhat different (grim'n'gritty combat rules and evasion was changed...allows 2 seperate rolls to save for 1/2 damage instead of 1 roll for no damage). Apoptosis [/QUOTE]
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Irresistable Spell
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