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Irritating Prime Shot!
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<blockquote data-quote="theNater" data-source="post: 4399145" data-attributes="member: 62560"><p>Yup, finding a good shooting point is pretty rough. Too close to your defenders and the enemies' front-liners get opportunity attacks on you, too far away and the enemies can get to you during their turns.</p><p></p><p>Depending on how much room you have, you might be able to use move and fight powers like Nimble Strike and Evasive Strike to move closer(say, as close as your defender is) and fire, then use your move action to move back to safety. I haven't tried this tactic, but it sounds plausible in theory.</p><p></p><p>I'm not sure on this. The enemy is aware of what conditions you have applied, but I don't know that that includes an awareness of your location.</p><p></p><p>In any case, Hunter's Quarry is a minor action, so there's very little incentive to apply it before the turn in which you start firing, and that's probably going to give away your position regardless.</p></blockquote><p></p>
[QUOTE="theNater, post: 4399145, member: 62560"] Yup, finding a good shooting point is pretty rough. Too close to your defenders and the enemies' front-liners get opportunity attacks on you, too far away and the enemies can get to you during their turns. Depending on how much room you have, you might be able to use move and fight powers like Nimble Strike and Evasive Strike to move closer(say, as close as your defender is) and fire, then use your move action to move back to safety. I haven't tried this tactic, but it sounds plausible in theory. I'm not sure on this. The enemy is aware of what conditions you have applied, but I don't know that that includes an awareness of your location. In any case, Hunter's Quarry is a minor action, so there's very little incentive to apply it before the turn in which you start firing, and that's probably going to give away your position regardless. [/QUOTE]
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