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<blockquote data-quote="FredWulfram" data-source="post: 4400626" data-attributes="member: 74583"><p>Yes and of course there is a hidden subtext in playing any 'striker'. Strikers produce 3 cool effects only one of which is a strike....</p><p>-Range damage before contact (probably 1st round only), ranger + sneak attack means molto damage! Enjoy those fistfulls of dice at 1st level!</p><p>-Supression fire (It forces the enemy to bunch and to keep to cover)</p><p>-Overwatch (you can ready strikes at key targets eg wzds, which restricts their movement)</p><p></p><p>This bunching and supression can help your allies in many ways</p><p>-Bunched enemies are vulnerable to wizards and front liner's powers</p><p>-Enemies trying to move in cover take longer to reach the front line</p><p>-Bunched enemies are easier to flank.</p><p> </p><p>The rangers mates can help out with this eg if skirmishing on the flank , delay until your mate on the flank has acted asking him to step 5' either way can make a difference. My whole party uses reach weapons as well, so the monsters are permanently supressed.</p><p></p><p>I think the new rules work really well for this. At least they do for my fey warlock, who has the added bonus of high maneaverability.</p></blockquote><p></p>
[QUOTE="FredWulfram, post: 4400626, member: 74583"] Yes and of course there is a hidden subtext in playing any 'striker'. Strikers produce 3 cool effects only one of which is a strike.... -Range damage before contact (probably 1st round only), ranger + sneak attack means molto damage! Enjoy those fistfulls of dice at 1st level! -Supression fire (It forces the enemy to bunch and to keep to cover) -Overwatch (you can ready strikes at key targets eg wzds, which restricts their movement) This bunching and supression can help your allies in many ways -Bunched enemies are vulnerable to wizards and front liner's powers -Enemies trying to move in cover take longer to reach the front line -Bunched enemies are easier to flank. The rangers mates can help out with this eg if skirmishing on the flank , delay until your mate on the flank has acted asking him to step 5' either way can make a difference. My whole party uses reach weapons as well, so the monsters are permanently supressed. I think the new rules work really well for this. At least they do for my fey warlock, who has the added bonus of high maneaverability. [/QUOTE]
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