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Irritation at my group
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<blockquote data-quote="ThoughtBubble" data-source="post: 1033918" data-attributes="member: 9723"><p>With one glaring exception, last session was wonderful. However, that one thing got me annoyed, and I find that it doesn't go away. </p><p></p><p>I find that one or two things my group does gets unbelievably on my nerves. It's the case of repeated behavior that just drives me crazy. Last session, Kay, an NPC the players are escorting, gets tired of being badly treated (ignored except to be the butt of jokes by one character), and decides to make her escape. Before she leaves though, she gets money from two of the members of the party. They wake up, to find her gone. The party finds news of her, having been shopping in several places, and finally being spotted at the local harlotry. So, after milling about for a little, the human fighter (Mezzik) and the dwarven rogue (Degir) go in. They talk with the receptionist, giving her Kay's description. The receptionist says that she hasn't heard anything about it. Due to a sense motive check, Degir sees through her lie, and repeats his question, which is again denied. Degir pulls out his axe, advances, and repeats the question. The receptionist balks, says that she doesn't know where she went, and yells for the guards. The players make a hasty exit. A bit of searching later, they find a cloth store that they believe is acting as an additional exit. While Degir distracts the clerk, Mezzik sneaks in the back. He picks an unoccupied room at random and begins searching it for clues. After a few such failures, he steps into an occupied room and says "I'm looking for a girl, She's about this high and has dark hair. Have you seen her!"</p><p></p><p>The woman in the room looks at the fully armed and armored warrior, dirty and bloody from his travels. Then she screams for help. </p><p></p><p>And here is where it breaks down. This is the point where Mezzik's player turns to me and says "Why is she screaming? That doesn't make any sense."</p><p></p><p>"She's scared," I reply.</p><p></p><p>"I'm not gonna hurt anyone."</p><p></p><p>"You did just barge into her room. And you are armed and armored, and you've been on the road for a week."</p><p></p><p>"What's that have have to do with it? I'm sure that happens all the time."</p><p></p><p>"Dude," Degir's player says "How many swords do you carry?"</p><p></p><p>"Only one now."</p><p></p><p>"And the two throwing axes." </p><p></p><p>"But those are at my hips!" Mezzik's player protests. "And it's not all that weird!"</p><p></p><p>"Ok." I say, trying to end this with an analogy. "If some guy came in the front door in riot gear, carrying a Colt forty-five, how would you react?"</p><p></p><p>"It's not like that at all. I'm sure they get adventurers in here all the time! And adventurers always have their stuff! What would they wear?"</p><p></p><p>"Try pants" Degir's character said. "It might work better next time."</p><p></p><p>The joke got everyone laughing, and I pulled back in with "She screams again, and you hear footsteps coming down the hallway from the back."</p><p></p><p>The thing is, I'm still aggrivated about it two days later. I'm willing to listen to when a player thinks I'm making an unfair decision, but this sort of action rubs me the wrong way. Unfortunately, there's a strict tendancy to refute any sort of responsiblity for any action that is less than satisfactory. After all, it couldn't be his fault that she's scared. We've had a two hour arugement about this sort of thing before, on a set of bad tactical decisions that lead to the death of a character. Unfortunately, between this, his attitude that "If I search randomly long enough, I'm sure to find the aswer", and his tendancy to take it up with me when things don't go well, I get very frusterated with him.</p><p></p><p>But, just to get your opinion, do you think the brothel girl screaming was an appropriate response? Would it have been an appropriate response if you'd heard several minutes ago that the bouncers had trouble with armed men? And, do you think I'm over-reacting?</p><p></p><p>Thanks for the time and responses.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1033918, member: 9723"] With one glaring exception, last session was wonderful. However, that one thing got me annoyed, and I find that it doesn't go away. I find that one or two things my group does gets unbelievably on my nerves. It's the case of repeated behavior that just drives me crazy. Last session, Kay, an NPC the players are escorting, gets tired of being badly treated (ignored except to be the butt of jokes by one character), and decides to make her escape. Before she leaves though, she gets money from two of the members of the party. They wake up, to find her gone. The party finds news of her, having been shopping in several places, and finally being spotted at the local harlotry. So, after milling about for a little, the human fighter (Mezzik) and the dwarven rogue (Degir) go in. They talk with the receptionist, giving her Kay's description. The receptionist says that she hasn't heard anything about it. Due to a sense motive check, Degir sees through her lie, and repeats his question, which is again denied. Degir pulls out his axe, advances, and repeats the question. The receptionist balks, says that she doesn't know where she went, and yells for the guards. The players make a hasty exit. A bit of searching later, they find a cloth store that they believe is acting as an additional exit. While Degir distracts the clerk, Mezzik sneaks in the back. He picks an unoccupied room at random and begins searching it for clues. After a few such failures, he steps into an occupied room and says "I'm looking for a girl, She's about this high and has dark hair. Have you seen her!" The woman in the room looks at the fully armed and armored warrior, dirty and bloody from his travels. Then she screams for help. And here is where it breaks down. This is the point where Mezzik's player turns to me and says "Why is she screaming? That doesn't make any sense." "She's scared," I reply. "I'm not gonna hurt anyone." "You did just barge into her room. And you are armed and armored, and you've been on the road for a week." "What's that have have to do with it? I'm sure that happens all the time." "Dude," Degir's player says "How many swords do you carry?" "Only one now." "And the two throwing axes." "But those are at my hips!" Mezzik's player protests. "And it's not all that weird!" "Ok." I say, trying to end this with an analogy. "If some guy came in the front door in riot gear, carrying a Colt forty-five, how would you react?" "It's not like that at all. I'm sure they get adventurers in here all the time! And adventurers always have their stuff! What would they wear?" "Try pants" Degir's character said. "It might work better next time." The joke got everyone laughing, and I pulled back in with "She screams again, and you hear footsteps coming down the hallway from the back." The thing is, I'm still aggrivated about it two days later. I'm willing to listen to when a player thinks I'm making an unfair decision, but this sort of action rubs me the wrong way. Unfortunately, there's a strict tendancy to refute any sort of responsiblity for any action that is less than satisfactory. After all, it couldn't be his fault that she's scared. We've had a two hour arugement about this sort of thing before, on a set of bad tactical decisions that lead to the death of a character. Unfortunately, between this, his attitude that "If I search randomly long enough, I'm sure to find the aswer", and his tendancy to take it up with me when things don't go well, I get very frusterated with him. But, just to get your opinion, do you think the brothel girl screaming was an appropriate response? Would it have been an appropriate response if you'd heard several minutes ago that the bouncers had trouble with armed men? And, do you think I'm over-reacting? Thanks for the time and responses. [/QUOTE]
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