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Irritation at my group
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<blockquote data-quote="IndyPendant" data-source="post: 1034272" data-attributes="member: 8738"><p>I can be an harsh GM when it comes to things like this. If the competence level of the local guard/militia/whatever was reasonably good (and if the town wasn't a full-size city for the party to get lost in, I suppose), I would have had the town looking for people with their description. Let's see...human in armour with five million weapons and a dwarf in lighter armour also with weapons. Again, unless the city is huge (and the phrase '<strong>the</strong> local harlotry' tells me it isn't) the guard'll find the PCs pretty quickly. (And keep in mind there's none of this complete bull(voluntary censorship) we have today where the perp of the crime is a poor innocent that's been mistreated as a child, and needs to be handled with kid-gloves to avoid the cops being sued by him; he's committed a crime, and needs to be dealt with, end of story.)</p><p></p><p>At this point, I would just have them harrass and threaten the PCs. As long as the PCs don't continue their stupidity, that's all that will happen, because a) I don't want to be too mean, particularly if the player was new; maybe he's played in some campaigns where the GM is afraid to punish his players too realistically. Also, b) all the PCs did in this case was threaten. Not too bad for a first offense. Just make it *very* clear that the local cops are ready and willing to take things to the next level if the PCs are.</p><p></p><p>In fact, that is what I would recommend you do if at all possible next session, if it's feasible from a continuity perspective; they've now harassed and threatened not one, but *two* business establishments. (In one case, one of them actually drew weapons and threatened--at the least--bodily harm!) Time for the cops. If the PCs have any intelligence at all, they'll get they point: they aren't gods, and can't just stomp around waving axes (think guns) and demanding vengeance. And if the PCs do continue their rampage--smack them down. You *must* do this, or you'll lose all credibility in your player's eyes, and they'll become worse and probably totally out of control.</p><p></p><p>Remind the PCs: *they're* the strangers here. Most cops will protect the locals from the strangers without even thinking about it. If your PCs insist on 'realistic', historical examples, just describe how bands of Gypsies were treated from the moment they entered most places.</p><p></p><p>And, finally, the 'fact' (assumed here) that adventurers are a dime a dozen can actually work against the PCs here. When the local cops are hunting for them, all the description they need is that they are 'adventurers, one a human male and the other a dwarf male, both dressed for combat and not like wizards'. Being part of a common but minority group can be a detriment...: )</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 1034272, member: 8738"] I can be an harsh GM when it comes to things like this. If the competence level of the local guard/militia/whatever was reasonably good (and if the town wasn't a full-size city for the party to get lost in, I suppose), I would have had the town looking for people with their description. Let's see...human in armour with five million weapons and a dwarf in lighter armour also with weapons. Again, unless the city is huge (and the phrase '[b]the[/b] local harlotry' tells me it isn't) the guard'll find the PCs pretty quickly. (And keep in mind there's none of this complete bull(voluntary censorship) we have today where the perp of the crime is a poor innocent that's been mistreated as a child, and needs to be handled with kid-gloves to avoid the cops being sued by him; he's committed a crime, and needs to be dealt with, end of story.) At this point, I would just have them harrass and threaten the PCs. As long as the PCs don't continue their stupidity, that's all that will happen, because a) I don't want to be too mean, particularly if the player was new; maybe he's played in some campaigns where the GM is afraid to punish his players too realistically. Also, b) all the PCs did in this case was threaten. Not too bad for a first offense. Just make it *very* clear that the local cops are ready and willing to take things to the next level if the PCs are. In fact, that is what I would recommend you do if at all possible next session, if it's feasible from a continuity perspective; they've now harassed and threatened not one, but *two* business establishments. (In one case, one of them actually drew weapons and threatened--at the least--bodily harm!) Time for the cops. If the PCs have any intelligence at all, they'll get they point: they aren't gods, and can't just stomp around waving axes (think guns) and demanding vengeance. And if the PCs do continue their rampage--smack them down. You *must* do this, or you'll lose all credibility in your player's eyes, and they'll become worse and probably totally out of control. Remind the PCs: *they're* the strangers here. Most cops will protect the locals from the strangers without even thinking about it. If your PCs insist on 'realistic', historical examples, just describe how bands of Gypsies were treated from the moment they entered most places. And, finally, the 'fact' (assumed here) that adventurers are a dime a dozen can actually work against the PCs here. When the local cops are hunting for them, all the description they need is that they are 'adventurers, one a human male and the other a dwarf male, both dressed for combat and not like wizards'. Being part of a common but minority group can be a detriment...: ) [/QUOTE]
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