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Irritation at my group
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<blockquote data-quote="Majoru Oakheart" data-source="post: 1034355" data-attributes="member: 5143"><p>Well, different games are different. In some of the games I've played in, it is assumed that adventurers are running around towns wearing full armor, weapons, etc. And that there are so many adventurers, and that even some non-adventurers still carry weapons on them to protect them from thieves, bandits, etc. In these games, I've seen local laws stating things like "as long as no one draws any weapons, and causes no harm, then nothing is wrong." No one really questions adventurers barging into places they aren't supposed to be, because it happens multiple times per week as someone seaching for the "long lost artifact of Bob" or looking for clues as to where the orphans went, etc shows up. Guards and Law Enforcement treat adventurers like members of their own force, assuming that they are out enforcing law and justice and have reason to do the things they do.</p><p></p><p>In other games, more gritty, realistic games, the guards arrest people for bringing weapons into a city, and no one is allowed to wear armor. Guards question people and come running when anyone displays a weapon or casts a spell within a city. Adventurers get arrested rather than praised when they kill 6 people and then say "but they were all members of a secret, evil cult."</p><p></p><p>In the latter type of campaign, your thoughts are perfectly justified. In the former, they confuse players. I believe that the reason there was a disagreement is that the player has likely played in at least one campaign that was more like the former before and assumed all games were like that.</p><p></p><p>It may actually be an issue that you cannot fix. If the player has played a lot of games where what he did was perfectly acceptable, he may not want to play in a game that is so much different from what he is used to.</p><p></p><p>To be fair, it seems that was is "common sense" for some players isn't for others. In one game I was in, the DM had all our horses run away during the night because we didn't specify we were tying them up before we went to sleep. This caused a large arguement where the players told the DM that in every other game they were in, they didn't have to specify they were doing common sense things (i.e. eating and drinking regularly, going to the bathroom, cleaning themselves whenever they got the chance, changing clothes, starting a fire, tying up horses, etc.) He informed us that if we don't say we are doing it, than we don't. Different DMs have different ideas as to what "Everyone should know". If you don't tell your players in advance, I would advise not getting angry at them for choosing a different option.</p><p></p><p>We actually got yelled at by one DM, when we found out about an ambush coming up ahead. We decided to walk into the ambush and then when they attacked us, we kill them (we knew they were mostly orcs and we were around 4th level). The DM got all annoyed and almost ended the game because of what he thought were a bunch of stupid players who didn't understand anything. He had one of the ambushers run away immediately and warn the camp that we were going to that we were coming, then gloated for the next hour or so about how it wouldn't have happened if we had used "real" tactics.</p><p></p><p>Majoru Oakheart</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 1034355, member: 5143"] Well, different games are different. In some of the games I've played in, it is assumed that adventurers are running around towns wearing full armor, weapons, etc. And that there are so many adventurers, and that even some non-adventurers still carry weapons on them to protect them from thieves, bandits, etc. In these games, I've seen local laws stating things like "as long as no one draws any weapons, and causes no harm, then nothing is wrong." No one really questions adventurers barging into places they aren't supposed to be, because it happens multiple times per week as someone seaching for the "long lost artifact of Bob" or looking for clues as to where the orphans went, etc shows up. Guards and Law Enforcement treat adventurers like members of their own force, assuming that they are out enforcing law and justice and have reason to do the things they do. In other games, more gritty, realistic games, the guards arrest people for bringing weapons into a city, and no one is allowed to wear armor. Guards question people and come running when anyone displays a weapon or casts a spell within a city. Adventurers get arrested rather than praised when they kill 6 people and then say "but they were all members of a secret, evil cult." In the latter type of campaign, your thoughts are perfectly justified. In the former, they confuse players. I believe that the reason there was a disagreement is that the player has likely played in at least one campaign that was more like the former before and assumed all games were like that. It may actually be an issue that you cannot fix. If the player has played a lot of games where what he did was perfectly acceptable, he may not want to play in a game that is so much different from what he is used to. To be fair, it seems that was is "common sense" for some players isn't for others. In one game I was in, the DM had all our horses run away during the night because we didn't specify we were tying them up before we went to sleep. This caused a large arguement where the players told the DM that in every other game they were in, they didn't have to specify they were doing common sense things (i.e. eating and drinking regularly, going to the bathroom, cleaning themselves whenever they got the chance, changing clothes, starting a fire, tying up horses, etc.) He informed us that if we don't say we are doing it, than we don't. Different DMs have different ideas as to what "Everyone should know". If you don't tell your players in advance, I would advise not getting angry at them for choosing a different option. We actually got yelled at by one DM, when we found out about an ambush coming up ahead. We decided to walk into the ambush and then when they attacked us, we kill them (we knew they were mostly orcs and we were around 4th level). The DM got all annoyed and almost ended the game because of what he thought were a bunch of stupid players who didn't understand anything. He had one of the ambushers run away immediately and warn the camp that we were going to that we were coming, then gloated for the next hour or so about how it wouldn't have happened if we had used "real" tactics. Majoru Oakheart [/QUOTE]
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