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Irritation at my group
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<blockquote data-quote="ThoughtBubble" data-source="post: 1034601" data-attributes="member: 9723"><p>Hope you guys don't mind me responding to everything at once.</p><p></p><p>Mark: We havn't had so much description of general life. A lot of their recent travelling stuff got glossed over, so we didn't hit towns there. And aside from where they are, they've spent time in only one other real town. There they were the local law enforcement, sort of, they were occuping a town that had allready been cowed. Of course, with an exception or two, most townsfolk avoided them there too. It's not so much his character's actions that bother me. I thought that those were hilariously in line with a burly fighter type. It's just a cross between this player's "That's not the way this should happen" arguement with me, and walking into a random room, and expecting to find answers in it that annoy me. He does both often, and gets very irritated when neither work.</p><p></p><p>apocalypstick: They havn't really been to a tightly guarded place, and they do have military rank, so in places where it matters (here it doesn't) they actually have rights to be carrying weapons. It's simply that most people don't apprecieate fully armed and armored people on their property.</p><p></p><p>Celtavian: Thanks for the support, and I see that we're on similar mindsets about armor. I'm about to start dropping fatigue penalties on him for sleeping in it. </p><p></p><p>TalonComics: I love prestidgitation. It even makes your food taste better. </p><p></p><p>Kyramus: Thanks for the support!</p><p></p><p>Numion: Thanks for the support as well. And I think I will cut this sort of thing short in the future. Half the time I can't tell if he's actually trying to argue or just make a bad joke anyway.</p><p></p><p>Drawmack: That sounds like a good way of doing things. </p><p></p><p>IndyPendant: Actually, the players high tailed it out of town after beating up a few bouncers. They're hiding in the woods now. And there is some harrassment going on (I'll detail that later). The thing is that there aren't really any bands of adventurers in this world. They're the remains of a military company. Most of the people they've been fighting this far into the game are parts of various orginizations (they've done little investigation, so they don't know much about it). They've never seen an adventuring band before, and they've only heard a few stories about them.</p><p></p><p>Majoru: Like I said to Indy, there aren't really adventurers in this world. They're in the military, so at least within the empire's bounds, they've got a decent amount of discretion in what they can carry. However, they havn't run into many armed people. NPC's typically treat them warily, but politely. It's not gritty and realistic, but it's definately not your typical adventurer's paradise. Heck, most of the gods in the game were formerly human, and there's a small list of known monster types that all the players have access to. However, I don't give them crap for having their weapons, that's a bit much for the campaign. I do however, like them to be willing to accept consiquences. And my NPC's have a liking for personal space.</p><p> </p><p>Yeah, common sense does tend to wildly vary from group to group. My group had something similar with walkign into an ambush, causing one player death. Of course, it couldn't have been a bad tactical decision (fighting in the middle of the room, separated, no support from the healers for most of the fight, bad lighting conditions), but was instead me throwing too much at them. Strangely, the person who died knew he was making a poor tactical decision, and was fine with the consiquences. Whoops. Ranting again. Anyway, if you'd like to hear more, I can tell you, just in case I am an unreasonable DM. </p><p></p><p>Wippit: Those are some nasty books. I hope you can manage to get your stats back. And I hope the real book was worth it. And feel free to vent here. </p><p></p><p>ForceUser: You pinned a lot of it. Mostly the players ignore the townsfolk unless they're looking for something. And so, the NPC's mostly ignore the players. That is definately a fault on my part.</p><p></p><p>Wow. More came up as I was writing. I'll respond later, but I'm allready late for work. Thanks everyone for the responses.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1034601, member: 9723"] Hope you guys don't mind me responding to everything at once. Mark: We havn't had so much description of general life. A lot of their recent travelling stuff got glossed over, so we didn't hit towns there. And aside from where they are, they've spent time in only one other real town. There they were the local law enforcement, sort of, they were occuping a town that had allready been cowed. Of course, with an exception or two, most townsfolk avoided them there too. It's not so much his character's actions that bother me. I thought that those were hilariously in line with a burly fighter type. It's just a cross between this player's "That's not the way this should happen" arguement with me, and walking into a random room, and expecting to find answers in it that annoy me. He does both often, and gets very irritated when neither work. apocalypstick: They havn't really been to a tightly guarded place, and they do have military rank, so in places where it matters (here it doesn't) they actually have rights to be carrying weapons. It's simply that most people don't apprecieate fully armed and armored people on their property. Celtavian: Thanks for the support, and I see that we're on similar mindsets about armor. I'm about to start dropping fatigue penalties on him for sleeping in it. TalonComics: I love prestidgitation. It even makes your food taste better. Kyramus: Thanks for the support! Numion: Thanks for the support as well. And I think I will cut this sort of thing short in the future. Half the time I can't tell if he's actually trying to argue or just make a bad joke anyway. Drawmack: That sounds like a good way of doing things. IndyPendant: Actually, the players high tailed it out of town after beating up a few bouncers. They're hiding in the woods now. And there is some harrassment going on (I'll detail that later). The thing is that there aren't really any bands of adventurers in this world. They're the remains of a military company. Most of the people they've been fighting this far into the game are parts of various orginizations (they've done little investigation, so they don't know much about it). They've never seen an adventuring band before, and they've only heard a few stories about them. Majoru: Like I said to Indy, there aren't really adventurers in this world. They're in the military, so at least within the empire's bounds, they've got a decent amount of discretion in what they can carry. However, they havn't run into many armed people. NPC's typically treat them warily, but politely. It's not gritty and realistic, but it's definately not your typical adventurer's paradise. Heck, most of the gods in the game were formerly human, and there's a small list of known monster types that all the players have access to. However, I don't give them crap for having their weapons, that's a bit much for the campaign. I do however, like them to be willing to accept consiquences. And my NPC's have a liking for personal space. Yeah, common sense does tend to wildly vary from group to group. My group had something similar with walkign into an ambush, causing one player death. Of course, it couldn't have been a bad tactical decision (fighting in the middle of the room, separated, no support from the healers for most of the fight, bad lighting conditions), but was instead me throwing too much at them. Strangely, the person who died knew he was making a poor tactical decision, and was fine with the consiquences. Whoops. Ranting again. Anyway, if you'd like to hear more, I can tell you, just in case I am an unreasonable DM. Wippit: Those are some nasty books. I hope you can manage to get your stats back. And I hope the real book was worth it. And feel free to vent here. ForceUser: You pinned a lot of it. Mostly the players ignore the townsfolk unless they're looking for something. And so, the NPC's mostly ignore the players. That is definately a fault on my part. Wow. More came up as I was writing. I'll respond later, but I'm allready late for work. Thanks everyone for the responses. [/QUOTE]
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