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Is 13th Age easier on a grid?
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<blockquote data-quote="SteveC" data-source="post: 6477924" data-attributes="member: 9053"><p>I have been running the game with a grid because my players are familiar with it (coming from 4E) but the only thing it does is give a visual aid for them to reference. I have had great maps to work with because the adventure I've been running (Shadows over Eldolan) has them. The group has subtly caught on that if you're within 6 squares I'm calling you "nearby" and put engaged characters right next to each other. When someone does a move, I let them move six squares more or less, and they've stopped asking me if the can move an extra square if that's what they need to be next to someone.</p><p></p><p>So I'd say a map makes things easier, since I find a visual reference to be useful, but it doesn't have to be something you track with a lot of diligence.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6477924, member: 9053"] I have been running the game with a grid because my players are familiar with it (coming from 4E) but the only thing it does is give a visual aid for them to reference. I have had great maps to work with because the adventure I've been running (Shadows over Eldolan) has them. The group has subtly caught on that if you're within 6 squares I'm calling you "nearby" and put engaged characters right next to each other. When someone does a move, I let them move six squares more or less, and they've stopped asking me if the can move an extra square if that's what they need to be next to someone. So I'd say a map makes things easier, since I find a visual reference to be useful, but it doesn't have to be something you track with a lot of diligence. [/QUOTE]
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