Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is 13th Age stealing dnd next's thunder?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 6066728" data-attributes="member: 2804"><p>Well, what would you like to know? 13th Age is a narrative driven D&D inspired d20 fantasy RPG that, in my opinion, takes a lot of cues from both classic AD&D, 3e, and 4e. There are only 10 levels. 1-4 is adventurer tier, 5-7 is champion tier, and 8-10 is epic tier. Every level is a significant power up from the one before. It gives you a cumulative +1 to all your rolls (such as attacks, and skill checks), and to your defenses. You also gain a die of damage whether you are melee or caster based. So an epic level 10 fighter is rolling 10d8 with their swords.</p><p></p><p>Every class can choose from a number of class talents, feats, and spells when they level up, depending on the class. Powers scale with your level. Likewise, monsters work like in 4e. They exist to challenge the PCs and their attacks, defenses, etc. are designed to be a challenge appropriate to their level. There are monster roles like 4e uses.</p><p></p><p>The game is gridless and focuses on the narrative. There is no skill system, rather PCs have background that they put points into. For example, my fighter might have the background Former Imperial Legionnaire +4. When a situation would call for a skill check, I can explain to the GM how my background applies and if they agree I add my background bonus to my level when making a check. For example, if I need to make a climb check to rappel down a dungeon wall, I can explain how the Imperial Legionnaires trained how to rappel as part of their seige warfare training. The GM would say "Cool, that makes sense, add your background bonus to your skill check".</p><p></p><p>Every PC also gets to declare One Unique Thing about their PC that should be story oriented and that helps define the campaign. If a PC says their halfling paladin is the only halfling paladin in the world, then so they are. And the GM can use that as part of the campaign. Likewise, they could do something dramatic, I could declare as my OUT that my human fighter was once a mighty dragon cursed into human form. The GM could then make that part of the story. Maybe he lets the PC know things that an ancient dragon might know. Or at the culmination of the game, perhaps the PC can finally be restored to their dragon form. There are tons of possibilities.</p><p></p><p>Its an amazing game and I'm totally in love with it. Its how I've always wanted D&D to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6066728, member: 2804"] Well, what would you like to know? 13th Age is a narrative driven D&D inspired d20 fantasy RPG that, in my opinion, takes a lot of cues from both classic AD&D, 3e, and 4e. There are only 10 levels. 1-4 is adventurer tier, 5-7 is champion tier, and 8-10 is epic tier. Every level is a significant power up from the one before. It gives you a cumulative +1 to all your rolls (such as attacks, and skill checks), and to your defenses. You also gain a die of damage whether you are melee or caster based. So an epic level 10 fighter is rolling 10d8 with their swords. Every class can choose from a number of class talents, feats, and spells when they level up, depending on the class. Powers scale with your level. Likewise, monsters work like in 4e. They exist to challenge the PCs and their attacks, defenses, etc. are designed to be a challenge appropriate to their level. There are monster roles like 4e uses. The game is gridless and focuses on the narrative. There is no skill system, rather PCs have background that they put points into. For example, my fighter might have the background Former Imperial Legionnaire +4. When a situation would call for a skill check, I can explain to the GM how my background applies and if they agree I add my background bonus to my level when making a check. For example, if I need to make a climb check to rappel down a dungeon wall, I can explain how the Imperial Legionnaires trained how to rappel as part of their seige warfare training. The GM would say "Cool, that makes sense, add your background bonus to your skill check". Every PC also gets to declare One Unique Thing about their PC that should be story oriented and that helps define the campaign. If a PC says their halfling paladin is the only halfling paladin in the world, then so they are. And the GM can use that as part of the campaign. Likewise, they could do something dramatic, I could declare as my OUT that my human fighter was once a mighty dragon cursed into human form. The GM could then make that part of the story. Maybe he lets the PC know things that an ancient dragon might know. Or at the culmination of the game, perhaps the PC can finally be restored to their dragon form. There are tons of possibilities. Its an amazing game and I'm totally in love with it. Its how I've always wanted D&D to be. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 13th Age stealing dnd next's thunder?
Top