Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is 13th Age stealing dnd next's thunder?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6068673" data-attributes="member: 9789"><p>I necro'd myself just to reply to this thread.</p><p></p><p>First, to the OP: your question has been well-answered by waderockett. Even a bump from Penny Arcade (worth pure gold in marketing dollars) won't ever make 13th Age bigger than Next, and they are cool with that. I think waderockett said in a different forum: all boats rise together. If Next is popular, that will open the market to other new ideas as well. (And, yes: probably the vast majority of casual gamers have never heard of either.)</p><p></p><p>Dragonblade: I liked your summary a lot. Personally, I find a lot of the mechanics to be something I'd call "4.5." The classes, character sheet, power selection, leveling process - all of them are strongly reminiscent of 4.0. A lot of monster actions/powers are as well. It's not really fair to label 13th Age that way as a whole, though: it really does a wonderful job of tying in a lot of the RP into the mechanics as well. And they have a ton of ideas that you'll find in D&D Next (I'm sure they were independently created). They are just good ideas for D&D in general. This is a great way to put it:</p><p>I have done exactly the same and plan to do exactly the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 13th Age's strongest selling point to me is the modularity of the best ideas, and its accessibility to D&D 4.0/5.0.</p><p></p><p>Light Knight: I agree that if you like heavy simulation, this isn't your thing. It's even more abstracted than 4.0, and while I wouldn't say it was "more for roleplaying mechanics" similar to a game like Vampire might be, it's definitely headed in a direction away from what you liked. Sadly, I don't know of any way to get your hands on any of the "crunch" other than pre-ordering, either. But they say they'll be releasing their game under the OGL, with its own SRDs, so eventually this should be available. I will say that you do get a lot from the book itself, though, including lots of the designers' notes about <em>why</em> something was done a certain way, and how you can change it if you don't like it.</p><p></p><p></p><p>Personally, I'm really digging the game myself, and it's already changed how I will play D&D games going forward, so for me it was worth the pre-order. I just wish there were more places online discussing the game.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6068673, member: 9789"] I necro'd myself just to reply to this thread. First, to the OP: your question has been well-answered by waderockett. Even a bump from Penny Arcade (worth pure gold in marketing dollars) won't ever make 13th Age bigger than Next, and they are cool with that. I think waderockett said in a different forum: all boats rise together. If Next is popular, that will open the market to other new ideas as well. (And, yes: probably the vast majority of casual gamers have never heard of either.) Dragonblade: I liked your summary a lot. Personally, I find a lot of the mechanics to be something I'd call "4.5." The classes, character sheet, power selection, leveling process - all of them are strongly reminiscent of 4.0. A lot of monster actions/powers are as well. It's not really fair to label 13th Age that way as a whole, though: it really does a wonderful job of tying in a lot of the RP into the mechanics as well. And they have a ton of ideas that you'll find in D&D Next (I'm sure they were independently created). They are just good ideas for D&D in general. This is a great way to put it: I have done exactly the same and plan to do exactly the same. :) 13th Age's strongest selling point to me is the modularity of the best ideas, and its accessibility to D&D 4.0/5.0. Light Knight: I agree that if you like heavy simulation, this isn't your thing. It's even more abstracted than 4.0, and while I wouldn't say it was "more for roleplaying mechanics" similar to a game like Vampire might be, it's definitely headed in a direction away from what you liked. Sadly, I don't know of any way to get your hands on any of the "crunch" other than pre-ordering, either. But they say they'll be releasing their game under the OGL, with its own SRDs, so eventually this should be available. I will say that you do get a lot from the book itself, though, including lots of the designers' notes about [I]why[/I] something was done a certain way, and how you can change it if you don't like it. Personally, I'm really digging the game myself, and it's already changed how I will play D&D games going forward, so for me it was worth the pre-order. I just wish there were more places online discussing the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 13th Age stealing dnd next's thunder?
Top