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Is 22 points the best point buy for 4e?
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<blockquote data-quote="WalterKovacs" data-source="post: 5089388" data-attributes="member: 63763"><p>My personal experience with 4e:</p><p> </p><p>22-point buy has been the 'standard', but I had some variants, usually involving dice rolling. The concept was that the highest "point value" after rolling amongst the players became the standard, and everyone else could "buy up" to the total ammount.</p><p> </p><p>For small boosts in points you can make slightly more powerful characters. 24-point allows for 2 starting 17's (before racial mods), and 25-point by can get 18/16 (before racial mods). While it could help out some MAD classes (or help to have 3 good saves), it's also possible for certain builds to be slightly more optimal (getting the extra +1 to hit/damage and +1 to rider effects based on secondary stats).</p><p> </p><p>Overall, my experience with overstatted characters wasn't too bad. With the rolled stat characters (which included a barbarian with 16-20 in everything but intelligence) the party was able to run through the Dungeon Delve book (plus sidequests) with relative ease. The group was run through 6 encounters straight, with the last one being Irontooth and they won in a close battle. </p><p> </p><p>EDIT: I forgot to note, the party was 4 PCs, and I was running the Dungeon Delve, etc, as is, with the 'balanced for a party of 5' assumption. It was comparible to my experience with point buy PCs in a 5-person party against comparible threats.</p><p> </p><p>Assuming you are going "by the book" in terms of XP budget, the higher point buy can be useful for a quicker campaign (easy/normal/hard fights can all become relatively harder, and thus give out more XP per encounter). It gives them a headstart, and they'll keep it for the rest of the game, but it shouldn't spiral out of control too quickly (it will make lots of feat prereqs easier to acquire, etc).</p><p> </p><p>It isn't exactly necessary (they put in stuff like the expertise feats and the defense boosting feats, etc to give options to shore up gaps instead of just increasing stats), but for a faster paced campaign, it can work.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5089388, member: 63763"] My personal experience with 4e: 22-point buy has been the 'standard', but I had some variants, usually involving dice rolling. The concept was that the highest "point value" after rolling amongst the players became the standard, and everyone else could "buy up" to the total ammount. For small boosts in points you can make slightly more powerful characters. 24-point allows for 2 starting 17's (before racial mods), and 25-point by can get 18/16 (before racial mods). While it could help out some MAD classes (or help to have 3 good saves), it's also possible for certain builds to be slightly more optimal (getting the extra +1 to hit/damage and +1 to rider effects based on secondary stats). Overall, my experience with overstatted characters wasn't too bad. With the rolled stat characters (which included a barbarian with 16-20 in everything but intelligence) the party was able to run through the Dungeon Delve book (plus sidequests) with relative ease. The group was run through 6 encounters straight, with the last one being Irontooth and they won in a close battle. EDIT: I forgot to note, the party was 4 PCs, and I was running the Dungeon Delve, etc, as is, with the 'balanced for a party of 5' assumption. It was comparible to my experience with point buy PCs in a 5-person party against comparible threats. Assuming you are going "by the book" in terms of XP budget, the higher point buy can be useful for a quicker campaign (easy/normal/hard fights can all become relatively harder, and thus give out more XP per encounter). It gives them a headstart, and they'll keep it for the rest of the game, but it shouldn't spiral out of control too quickly (it will make lots of feat prereqs easier to acquire, etc). It isn't exactly necessary (they put in stuff like the expertise feats and the defense boosting feats, etc to give options to shore up gaps instead of just increasing stats), but for a faster paced campaign, it can work. [/QUOTE]
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Is 22 points the best point buy for 4e?
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