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Is 22 points the best point buy for 4e?
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<blockquote data-quote="Salamandyr" data-source="post: 5089624" data-attributes="member: 40233"><p>22 point buy is fine, but...</p><p></p><p>I noticed a strain in a point buy system between character concept and optimization. Personally, I don't like this strain. I think it goes against the design precepts of 4e to sacrifice mechanical viability for character concept. This became an issue when one of my players was running a human rogue with a 16 Dex and 13 Int, because he felt being "clever" required an above average Intelligence score. Power-wise, this put him roughly equivalent to a 17 point buy character, since those 5 points in Int did not make a single bit of difference mechanically. The only modification he derived was a +1 to two skills he was untrained in and would never use. Not everybody wants to fit an 8 into their character concept. (For the record, I do not require people to roleplay their dumpstats, but some players either can't or don't wish to ignore the numbers on their sheets.)</p><p></p><p>Since in 4e, essentially only 3 stats ever greatly matter, I allowed any stat up to</p><p>16,14,14,14,14,14</p><p>16,16,13,13,13,13</p><p>If you were a race that did not have a +2 in your prime stat you could use</p><p>18,14,12,12,12,12--</p><p></p><p>You can always choose a lower stat if you wish. This means your top 3 stats are equal to what you'd get in a 22 point buy, but your bottom 3 stats are whatever fits your character concept. (the off stat one is <em>slightly</em> higher).</p><p></p><p>This had a nice side effect...it made some feat qualifications a little easier to qualify for...things like light armor characters qualifying for light armor specialization, and great weapon fighters being able to qualify for heavy blade feats.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 5089624, member: 40233"] 22 point buy is fine, but... I noticed a strain in a point buy system between character concept and optimization. Personally, I don't like this strain. I think it goes against the design precepts of 4e to sacrifice mechanical viability for character concept. This became an issue when one of my players was running a human rogue with a 16 Dex and 13 Int, because he felt being "clever" required an above average Intelligence score. Power-wise, this put him roughly equivalent to a 17 point buy character, since those 5 points in Int did not make a single bit of difference mechanically. The only modification he derived was a +1 to two skills he was untrained in and would never use. Not everybody wants to fit an 8 into their character concept. (For the record, I do not require people to roleplay their dumpstats, but some players either can't or don't wish to ignore the numbers on their sheets.) Since in 4e, essentially only 3 stats ever greatly matter, I allowed any stat up to 16,14,14,14,14,14 16,16,13,13,13,13 If you were a race that did not have a +2 in your prime stat you could use 18,14,12,12,12,12-- You can always choose a lower stat if you wish. This means your top 3 stats are equal to what you'd get in a 22 point buy, but your bottom 3 stats are whatever fits your character concept. (the off stat one is [I]slightly[/I] higher). This had a nice side effect...it made some feat qualifications a little easier to qualify for...things like light armor characters qualifying for light armor specialization, and great weapon fighters being able to qualify for heavy blade feats. [/QUOTE]
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Is 22 points the best point buy for 4e?
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