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Is 3.0 Playable?
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<blockquote data-quote="JRRNeiklot" data-source="post: 4868305" data-attributes="member: 717"><p>Yeah, haste was pretty broken, but 3.5 went way too far imo. They made it pretty much useless. I houseruled it similar to AD&D's haste. An aoe effect that doubled movement and attacks, aged everyone a year and implemented a dc 6 fort save or die (to simulate system shock rolls.) This made haste a great spell to cast when tshtf, but one not used as standard tactics. A 5% chance of death is nothing to sneeze at, half the party could drop dead from one spell. This might not work for everyone, after all, the bad guys could still cast it every fight, they could generally care less if their minions died from a failed save. It worked for our group, though.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 4868305, member: 717"] Yeah, haste was pretty broken, but 3.5 went way too far imo. They made it pretty much useless. I houseruled it similar to AD&D's haste. An aoe effect that doubled movement and attacks, aged everyone a year and implemented a dc 6 fort save or die (to simulate system shock rolls.) This made haste a great spell to cast when tshtf, but one not used as standard tactics. A 5% chance of death is nothing to sneeze at, half the party could drop dead from one spell. This might not work for everyone, after all, the bad guys could still cast it every fight, they could generally care less if their minions died from a failed save. It worked for our group, though. [/QUOTE]
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