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*TTRPGs General
Is 3.5e beginning to suffer from rules bloat?
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<blockquote data-quote="johnnype" data-source="post: 3588902" data-attributes="member: 1944"><p>Option bloat is a bit of an oxymoron isn't it? That said I understand where the original poster is coming from and certainly sympathize with what he's trying to say although my position on the subject has changed (and is continuing to change) as it becomes more of a discussion topic on this and other forums. In the end we have to understand that WotC is only providing us with what we ask for: more options. The problem is that, for some time now, I've found many of their supplements uninspired and downright boring. I can't tell you the amount of times I've started reading a new supplement only to shelve it after reviewing it's contents. There are many reasons for this. Some of them superficial (insipid artwork, presentation and/or writing) and others having to do with the crunch itself (primarily a lack of NEED for the rules presented or they just plain feel unbalanced). </p><p></p><p>Ultimately I'm all for choice but would much rather have the base rules be a bit more modular and, as such, less in need of endless expansion. In my mind I have this silly idea of <strong>viable</strong> single-level base and prestige classes, feats available every level for all classes, and an endless amount of templates. Modularity is a wonderful thing and is a great strength of D&D, I just don't think they took it far enough. Then again I'm not a rules designer so what do I know?</p><p></p><p>I'm drifting a bit so to get back on topic let me reiterate that I sympathize with the original post although I don't know that calling it rules bloat is the best way of putting it.</p></blockquote><p></p>
[QUOTE="johnnype, post: 3588902, member: 1944"] Option bloat is a bit of an oxymoron isn't it? That said I understand where the original poster is coming from and certainly sympathize with what he's trying to say although my position on the subject has changed (and is continuing to change) as it becomes more of a discussion topic on this and other forums. In the end we have to understand that WotC is only providing us with what we ask for: more options. The problem is that, for some time now, I've found many of their supplements uninspired and downright boring. I can't tell you the amount of times I've started reading a new supplement only to shelve it after reviewing it's contents. There are many reasons for this. Some of them superficial (insipid artwork, presentation and/or writing) and others having to do with the crunch itself (primarily a lack of NEED for the rules presented or they just plain feel unbalanced). Ultimately I'm all for choice but would much rather have the base rules be a bit more modular and, as such, less in need of endless expansion. In my mind I have this silly idea of [B]viable[/B] single-level base and prestige classes, feats available every level for all classes, and an endless amount of templates. Modularity is a wonderful thing and is a great strength of D&D, I just don't think they took it far enough. Then again I'm not a rules designer so what do I know? I'm drifting a bit so to get back on topic let me reiterate that I sympathize with the original post although I don't know that calling it rules bloat is the best way of putting it. [/QUOTE]
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Is 3.5e beginning to suffer from rules bloat?
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