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Is 3e a different game than 1e/2e?
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<blockquote data-quote="Drawmack" data-source="post: 462800" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I voted that it is not the same system. The mechanics are too divergent for it to be considered the same game as 2e.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as feel goes, with the right setting I can play a GURPS game with the same feel as D&D. Most feel is the GM and players not the system.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as conversion goes I have converted characters and/or worlds between 2e --> GURPS, GURPS --> 3e, FUDGE --> 3e, 3e --> FUDGE. So the argument of conversion just doesn't hold water for me. Matter of fact it was easier to convert between 2e and GURPS then it was between 2e and 3e.</span></p><p><span style="color: white"></span></p><p><span style="color: white">The differences in the systems are vast but here are a couple.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Lowlight vision for Infervision --> If this doesn't give a game a different feel then nothing will. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Everything is not roll add your mod and see if that beats DC, AC, etc. No more roll above this and under that.</span></p><p><span style="color: white"></span></p><p><span style="color: white">No more THACO (and I think everyone who has ever attempted to explain THACO to a newbie is greatful for that one)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Skills are way more flexible then NWP could have ever hoped to be.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Feats are way more flexible then WP could have ever hoped to be.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Every class uses the same level chart and it's got an easy formula. (Class Level * 1000 + EXP needed for current level, go ahead and try it)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Resurection is way much easier, and very remmeniscent of the reset button (no one said all the differences were good points).</span></p><p><span style="color: white"></span></p><p><span style="color: white">The system is much more modular, making it easier to drop additional rules in or change existing ones without throwing the entire system out of whack.</span></p><p><span style="color: white"></span></p><p><span style="color: white">There are aspects of 3e, i.e. CR and EL, that make the game easier for the novice GM and the novice player to GM.</span></p><p><span style="color: white"></span></p><p><span style="color: white">There are other differences as well, but I think I've hit the major ones here.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 462800, member: 4981"] [color=white] I voted that it is not the same system. The mechanics are too divergent for it to be considered the same game as 2e. As far as feel goes, with the right setting I can play a GURPS game with the same feel as D&D. Most feel is the GM and players not the system. As far as conversion goes I have converted characters and/or worlds between 2e --> GURPS, GURPS --> 3e, FUDGE --> 3e, 3e --> FUDGE. So the argument of conversion just doesn't hold water for me. Matter of fact it was easier to convert between 2e and GURPS then it was between 2e and 3e. The differences in the systems are vast but here are a couple. Lowlight vision for Infervision --> If this doesn't give a game a different feel then nothing will. Everything is not roll add your mod and see if that beats DC, AC, etc. No more roll above this and under that. No more THACO (and I think everyone who has ever attempted to explain THACO to a newbie is greatful for that one) Skills are way more flexible then NWP could have ever hoped to be. Feats are way more flexible then WP could have ever hoped to be. Every class uses the same level chart and it's got an easy formula. (Class Level * 1000 + EXP needed for current level, go ahead and try it) Resurection is way much easier, and very remmeniscent of the reset button (no one said all the differences were good points). The system is much more modular, making it easier to drop additional rules in or change existing ones without throwing the entire system out of whack. There are aspects of 3e, i.e. CR and EL, that make the game easier for the novice GM and the novice player to GM. There are other differences as well, but I think I've hit the major ones here. [/color] [/QUOTE]
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Is 3e a different game than 1e/2e?
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