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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Garmorn" data-source="post: 1080546" data-attributes="member: 430"><p>Actuall I consult them about the same amount.</p><p></p><p> 17th levels characters often do the nigh impossible routinely. Over all this is a group related function, with some having that as a problem and other not.</p><p></p><p>It is also common to almost every RP game I have ever ran/played.</p><p></p><p></p><p></p><p>Our group is just the opposite as far as combat goes. Personnaly I find this more related to the personality of the group then the game system. </p><p></p><p>As for as codify the names and other stuff. It has made it easier to learn, and find things in the books.</p><p></p><p>[QOUTE]<strong></strong></p><p><strong></strong></p><p><strong>4.) GMs have a lot more to do and consider than in past games. Monsters can now have levels. PCs can be half anything, but are usually just half- @$$ed. Every level can be a debate with your players. Yes, the encounters can be wildly different, but so much more work has to go into mechanics these days that you need to spend twice the time to have a good story and good encounters.</strong></p><p><strong></strong></p><p><strong>5.) There are so many rules that even players get lost. Unless a rule is used every session, then no one can keep track of them. This means that a GM, just to have a smooth game, had better constantly re-read the same material. Mastery, my tail end! The large number of rules makes Mastery almost impossible.</strong></p><p><strong></strong></p><p><strong>5.) 3e encourages player vs. GM play! nuff said.</strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p><p>I still do 90+% of my NPC's and monster straight from the books and have no problems. The new options does give me a lot more leeway and ability to suprise and facinate my players. I encourage my players to take the standard races by simply say that is what they get to choice from; no exceptions, in most campaigns. </p><p></p><p>I am not sure how it has turned your players against you but mine are even more willing to work with me to insure a balanced and enjoyable game.</p><p></p><p></p><p></p><p>3e has moved my group from hack and slash to one that likes a good mix. The new flexibility has added to their enjoyment of the game and has given me more options to enhance the story lines.</p><p>[/QUOTE]</p>
[QUOTE="Garmorn, post: 1080546, member: 430"] Actuall I consult them about the same amount. 17th levels characters often do the nigh impossible routinely. Over all this is a group related function, with some having that as a problem and other not. It is also common to almost every RP game I have ever ran/played. Our group is just the opposite as far as combat goes. Personnaly I find this more related to the personality of the group then the game system. As for as codify the names and other stuff. It has made it easier to learn, and find things in the books. [QOUTE][B] 4.) GMs have a lot more to do and consider than in past games. Monsters can now have levels. PCs can be half anything, but are usually just half- @$$ed. Every level can be a debate with your players. Yes, the encounters can be wildly different, but so much more work has to go into mechanics these days that you need to spend twice the time to have a good story and good encounters. 5.) There are so many rules that even players get lost. Unless a rule is used every session, then no one can keep track of them. This means that a GM, just to have a smooth game, had better constantly re-read the same material. Mastery, my tail end! The large number of rules makes Mastery almost impossible. 5.) 3e encourages player vs. GM play! nuff said. [/B][/QUOTE] I still do 90+% of my NPC's and monster straight from the books and have no problems. The new options does give me a lot more leeway and ability to suprise and facinate my players. I encourage my players to take the standard races by simply say that is what they get to choice from; no exceptions, in most campaigns. I am not sure how it has turned your players against you but mine are even more willing to work with me to insure a balanced and enjoyable game. 3e has moved my group from hack and slash to one that likes a good mix. The new flexibility has added to their enjoyment of the game and has given me more options to enhance the story lines. [/QUOTE]
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