Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is 3e a GM Nightmare? Rules and beyond!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BiggusGeekus@Work" data-source="post: 1080564" data-attributes="member: 7828"><p>I disagree.</p><p></p><p><strong>1.) Such extensive rules give players a lot of ammo when arguing over a GM call.</strong></p><p></p><p>This didn't happen in 1e and 2e because we were arguing over the arbitrary rather than the factual.</p><p></p><p>NOW: Hey! The orc moved within 5' of me! I get an attack of opportunity! What do you mean he tumbles out of my way? It's not fair!</p><p></p><p>THEN: You didn't say the orc was that close! It's not fair!</p><p></p><p><strong>2.) Rules rather than roleplay: The social skills have really taken a beating in 3e. </strong></p><p></p><p>The reason they're taking a beating is because they're more in the forefront. An 8 CHA character can have 20 ranks in Diplomacy. In 1e there was no such skill and in 2e your skill was pretty much your CHA in most cases. </p><p></p><p><strong>3.) 3e- the PnP PC game: Anyone else notice how close 3e gets to a computer game?</strong></p><p></p><p>Yes. I love it. What's wrong with codifying the names? What's wrong with knowing that all elementals are immune to sleep rather than having to look it up in each individual monster description? I see this as a strength.</p><p></p><p><strong>4.) GMs have a lot more to do and consider than in past games. </strong></p><p></p><p>Actually, I spend less time planning encounters. Once you get the hang of the Encounter Level system, this stuff is a breeze. A 2e DM planned out an adventure for me about six months ago. He didn't look at the 3e rules much and encounters were either overwhelmingly powerful or boringly simple. With ELs I can just plop stuff in and have a pretty good idea of how tough a fight its going to be. If you're having a hard time, PCgen and other such programs will quickly pound out statblocks for you. </p><p></p><p>And planning the story should take no more time than it did before.</p><p></p><p>I LOVE how the players get to build their characters every level. Before it took a couple of minutes. Now they're really spending time on this stuff. Not the number crunching, but thinking about where there character is and where it is going. Big time conceptual stuff that I used to have to beg them to do.</p><p></p><p><strong>5.) There are so many rules that even players get lost.</strong></p><p></p><p>So you mess up a rule from time to time. Big deal. No harm, no foul.</p><p></p><p><strong>6.) 3e encourages player vs. GM play! nuff said.</strong></p><p></p><p>I have had the exact opposite. Before everything was very abstract. I remember as a kid, wondering who knew how to swim and who didn't. The DM would decide it based on our backgrounds. So suddenly we all came from oceanside towns and were the sons of wealthy scholars, so we could swim and read and have access to more money. 3e puts the kibosh on all that.</p><p></p><p>Combats where foes teleport hundreds of feet are a thing of the past ("you said he was far away!" "Well, he's in melee now"). I'm not stuck with playing the same character I started with at 1st level. And, most woderous of all, the monsters have templates and classes so even the humble orc is a possible villian of high order.</p><p></p><p>God, I love 3e!</p></blockquote><p></p>
[QUOTE="BiggusGeekus@Work, post: 1080564, member: 7828"] I disagree. [b]1.) Such extensive rules give players a lot of ammo when arguing over a GM call.[/b] This didn't happen in 1e and 2e because we were arguing over the arbitrary rather than the factual. NOW: Hey! The orc moved within 5' of me! I get an attack of opportunity! What do you mean he tumbles out of my way? It's not fair! THEN: You didn't say the orc was that close! It's not fair! [b]2.) Rules rather than roleplay: The social skills have really taken a beating in 3e. [/b] The reason they're taking a beating is because they're more in the forefront. An 8 CHA character can have 20 ranks in Diplomacy. In 1e there was no such skill and in 2e your skill was pretty much your CHA in most cases. [b]3.) 3e- the PnP PC game: Anyone else notice how close 3e gets to a computer game?[/b] Yes. I love it. What's wrong with codifying the names? What's wrong with knowing that all elementals are immune to sleep rather than having to look it up in each individual monster description? I see this as a strength. [b]4.) GMs have a lot more to do and consider than in past games. [/b] Actually, I spend less time planning encounters. Once you get the hang of the Encounter Level system, this stuff is a breeze. A 2e DM planned out an adventure for me about six months ago. He didn't look at the 3e rules much and encounters were either overwhelmingly powerful or boringly simple. With ELs I can just plop stuff in and have a pretty good idea of how tough a fight its going to be. If you're having a hard time, PCgen and other such programs will quickly pound out statblocks for you. And planning the story should take no more time than it did before. I LOVE how the players get to build their characters every level. Before it took a couple of minutes. Now they're really spending time on this stuff. Not the number crunching, but thinking about where there character is and where it is going. Big time conceptual stuff that I used to have to beg them to do. [b]5.) There are so many rules that even players get lost.[/b] So you mess up a rule from time to time. Big deal. No harm, no foul. [b]6.) 3e encourages player vs. GM play! nuff said.[/b] I have had the exact opposite. Before everything was very abstract. I remember as a kid, wondering who knew how to swim and who didn't. The DM would decide it based on our backgrounds. So suddenly we all came from oceanside towns and were the sons of wealthy scholars, so we could swim and read and have access to more money. 3e puts the kibosh on all that. Combats where foes teleport hundreds of feet are a thing of the past ("you said he was far away!" "Well, he's in melee now"). I'm not stuck with playing the same character I started with at 1st level. And, most woderous of all, the monsters have templates and classes so even the humble orc is a possible villian of high order. God, I love 3e! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 3e a GM Nightmare? Rules and beyond!
Top