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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Cybern" data-source="post: 1080602" data-attributes="member: 13147"><p>Belem, I agree that 3E is harder to keep up with for a DM than 2e. I like 3e, far more than 2e, but there are things that can get me a headache that didn't in 2e, like, say, creating a Great Wyrm (completely). They get so many skill points that if you want it to look real you have to take much time distributing them.</p><p></p><p>2e wasn't easy to learn, as things didn't looked logical, while in 3e they do. I, for one, like the "reserved expressions" way of describing things, such as Dazed, Prone, etc, they mean the same thing to everyone.</p><p></p><p>Yet, 3e is a blast for character creation, and the skills and feats section is far more useful to create special characters. </p><p></p><p>I don't think that all of your problems are based on the edition, but that is another story.</p></blockquote><p></p>
[QUOTE="Cybern, post: 1080602, member: 13147"] Belem, I agree that 3E is harder to keep up with for a DM than 2e. I like 3e, far more than 2e, but there are things that can get me a headache that didn't in 2e, like, say, creating a Great Wyrm (completely). They get so many skill points that if you want it to look real you have to take much time distributing them. 2e wasn't easy to learn, as things didn't looked logical, while in 3e they do. I, for one, like the "reserved expressions" way of describing things, such as Dazed, Prone, etc, they mean the same thing to everyone. Yet, 3e is a blast for character creation, and the skills and feats section is far more useful to create special characters. I don't think that all of your problems are based on the edition, but that is another story. [/QUOTE]
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