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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Mercule" data-source="post: 1080610" data-attributes="member: 5100"><p>Totally disagree.</p><p></p><p>1) Or the DM lots of ammo when dealing with nutball players. At least now the rules are fairly standardized so it's easier to make balanced ad hoc ruling.</p><p></p><p>2) The rules have been cleaned up to such an extent that they more easily fade into the background. This makes it easier to run social games. </p><p></p><p>It's a bit like a well-built car vs. one that isn't. The well built one allows you to simply drive it to where you want to go. The shoddy one requires you to stop every 100 miles to add oil, tighten a bolt, etc. Which one is easier to drive?</p><p></p><p>3) It neither encourages nor discourages combat. To use the computer analogy, it only provides a stable "engine" to play with. It just so happens that combat is the most mechanically complex part of the engine, thus has the largest "footprint". In fact, because the new rules are easier to use, it makes combat move more smoothly, freeing up my brain for better things.</p><p></p><p>4) Actually, no there isn't more to handle than it previous editions. It has just move from tomes of house rules to handle things not covered or broken to the ability to actually customize your characters/NPCs/critters. Most of these options already existed, but were only hinted at and handled ad hoc, usually poorly.</p><p></p><p>5) Our group has no problems with the rules (except grappling, but that's no different than 1E or 2E). My wife rarely cracks open the PH and I'm pretty sure she could teach someone to play. She has no problem understanding any of the tables on the DM screen or such things as DC, TWF, sneak attack, flanking, etc. </p><p></p><p>My sister-in-law just started playing last month. She had a one-session learning curve. She's already got most things figured out to where she needs no help. Standard action, move-equiv, full-round, partial, etc. are no problem. Sure, she doesn't always know what falls into what category, yet, but that's all on a chart for easy reference. If this stuff doesn't overwhelm a newbie, I think it'd be hard to convince me that it is too much for an experienced gamer.</p><p></p><p>6) Eh? I think you'd better say more. With a working engine that the DM doesn't constantly have to tweak, I find that 3E encourages neutrality on the party of the DM and decreases adversarialism.</p><p></p><p>Basically, I've never seen a system that was easier to GM than 3E is.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1080610, member: 5100"] Totally disagree. 1) Or the DM lots of ammo when dealing with nutball players. At least now the rules are fairly standardized so it's easier to make balanced ad hoc ruling. 2) The rules have been cleaned up to such an extent that they more easily fade into the background. This makes it easier to run social games. It's a bit like a well-built car vs. one that isn't. The well built one allows you to simply drive it to where you want to go. The shoddy one requires you to stop every 100 miles to add oil, tighten a bolt, etc. Which one is easier to drive? 3) It neither encourages nor discourages combat. To use the computer analogy, it only provides a stable "engine" to play with. It just so happens that combat is the most mechanically complex part of the engine, thus has the largest "footprint". In fact, because the new rules are easier to use, it makes combat move more smoothly, freeing up my brain for better things. 4) Actually, no there isn't more to handle than it previous editions. It has just move from tomes of house rules to handle things not covered or broken to the ability to actually customize your characters/NPCs/critters. Most of these options already existed, but were only hinted at and handled ad hoc, usually poorly. 5) Our group has no problems with the rules (except grappling, but that's no different than 1E or 2E). My wife rarely cracks open the PH and I'm pretty sure she could teach someone to play. She has no problem understanding any of the tables on the DM screen or such things as DC, TWF, sneak attack, flanking, etc. My sister-in-law just started playing last month. She had a one-session learning curve. She's already got most things figured out to where she needs no help. Standard action, move-equiv, full-round, partial, etc. are no problem. Sure, she doesn't always know what falls into what category, yet, but that's all on a chart for easy reference. If this stuff doesn't overwhelm a newbie, I think it'd be hard to convince me that it is too much for an experienced gamer. 6) Eh? I think you'd better say more. With a working engine that the DM doesn't constantly have to tweak, I find that 3E encourages neutrality on the party of the DM and decreases adversarialism. Basically, I've never seen a system that was easier to GM than 3E is. [/QUOTE]
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