Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is 3e a GM Nightmare? Rules and beyond!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 1080718" data-attributes="member: 891"><p>Not for me.</p><p></p><p></p><p>Just get players to quote them back when needed. "Hey you, what do we do when 3 Kobolds jump on a pig and run around the maypole drinking and playing ballads to Sahaugin women? -look that up while I deal with this guy."</p><p></p><p>I don't see it that way. Way I see it, they let the game be consistant. The player and DM know that enytime you go dancing with toads, the roll will be the same...</p><p></p><p>On this I highly disagree. Having social skills codified gets people to use them. I find it increases roleplay and people see an avenue of empowerement through it. You roleplay and rollplay the scene together -combining into a fluid process. Anyone who's GMed any other RPG has been doing this for decades, it's not that hard.</p><p></p><p>Haven't seen this at all.</p><p></p><p>I run on the fly, with a lot of add libbing. A consistant ruleset that works the same way from most angles by which I approach it makes this much easier to do. Having all the detail in the rules means I need less in my preperation.</p><p></p><p></p><p>Since so many of them revolve around the same axioms, I find this a non issue. Compare to 1E where everything you did had a different chart with a different style of dice rolling and it's much easier to deal with now. It's not that there are more rules now, it's that the rules before were so inconsistant most people ignored the bulk of them.</p><p></p><p>I have the exact opposite viewpoint. I find it makes things a lot easier.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1080718, member: 891"] Not for me. Just get players to quote them back when needed. "Hey you, what do we do when 3 Kobolds jump on a pig and run around the maypole drinking and playing ballads to Sahaugin women? -look that up while I deal with this guy." I don't see it that way. Way I see it, they let the game be consistant. The player and DM know that enytime you go dancing with toads, the roll will be the same... On this I highly disagree. Having social skills codified gets people to use them. I find it increases roleplay and people see an avenue of empowerement through it. You roleplay and rollplay the scene together -combining into a fluid process. Anyone who's GMed any other RPG has been doing this for decades, it's not that hard. Haven't seen this at all. I run on the fly, with a lot of add libbing. A consistant ruleset that works the same way from most angles by which I approach it makes this much easier to do. Having all the detail in the rules means I need less in my preperation. Since so many of them revolve around the same axioms, I find this a non issue. Compare to 1E where everything you did had a different chart with a different style of dice rolling and it's much easier to deal with now. It's not that there are more rules now, it's that the rules before were so inconsistant most people ignored the bulk of them. I have the exact opposite viewpoint. I find it makes things a lot easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 3e a GM Nightmare? Rules and beyond!
Top