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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Desdichado" data-source="post: 1080750" data-attributes="member: 2205"><p>Nope.</p><p></p><p>And let me say I never was motivated to even <em>play</em> 2e because of my massive burnout of 1e! 3e is the only version of D&D that I consider competent as a game system.</p><p></p><p>I'd disagree that there are more rules than in the past, I'd also point out that the rules tend to all work the same way now, so learning them is also much easier than it used to be. I'd also very much disagree that the game can collapse because of a GM lapse on rules.</p><p></p><p>I don't allow rules "debates" in game. If I get a question on a rule, I'll listen to their point of view, make a ruling, and it sticks. It's been that way for years and years.</p><p></p><p>Feh! And you say you're familiar with older versions of the game? I think the new rules encourage roleplaying much more than any other version.</p><p></p><p>And this is different from D&D in the past... how exactly? If anything, I'd say the tools are in place to run much more varied games than before. Not that you couldn't do it in the past, but you had no support for doing so.</p><p></p><p>Ehh, so don't use all the options. What's the harm in that? I'd rather have a bunch of options I'm not using than want a bunch of options that I don't have.</p><p></p><p>Never happened to me. As I said, at least the rules are all similar, so getting lost happens a lot less than it did in the past.</p><p></p><p>I hate the phrase "nuff said." It makes it sound as if you've just decreed a hard rule of the natural world that is completely not open to debate. For one thing, I have no idea why you think 3e encourages this; it's certainly never happened at any table I've played at.</p><p></p><p>It seems to me that for you, D&D isn't D&D. That's well and good, but not particularly useful. It also seems as if you have two paradoxical urges, and I can't understand why you'd feel the need to fulfill both of them; you want a rules light game that encourages you to not focus on mechanics. Yet, paradoxically, you want to concentrate on having all the mechanics perfectly right in play.</p><p></p><p>To me, 3e is the easiest system to "wing it" yet published under the name of D&D. The rules are intuitive and make sense, and therefore become transparent so that we don't focus on them, or even particularly notice them during play.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1080750, member: 2205"] Nope. [b][/b] And let me say I never was motivated to even [i]play[/i] 2e because of my massive burnout of 1e! 3e is the only version of D&D that I consider competent as a game system. [b][/b] I'd disagree that there are more rules than in the past, I'd also point out that the rules tend to all work the same way now, so learning them is also much easier than it used to be. I'd also very much disagree that the game can collapse because of a GM lapse on rules. [b][/b] I don't allow rules "debates" in game. If I get a question on a rule, I'll listen to their point of view, make a ruling, and it sticks. It's been that way for years and years. [b][/b] Feh! And you say you're familiar with older versions of the game? I think the new rules encourage roleplaying much more than any other version. [b][/b] And this is different from D&D in the past... how exactly? If anything, I'd say the tools are in place to run much more varied games than before. Not that you couldn't do it in the past, but you had no support for doing so. [b][/b] Ehh, so don't use all the options. What's the harm in that? I'd rather have a bunch of options I'm not using than want a bunch of options that I don't have. [b][/b] Never happened to me. As I said, at least the rules are all similar, so getting lost happens a lot less than it did in the past. [b][/b] I hate the phrase "nuff said." It makes it sound as if you've just decreed a hard rule of the natural world that is completely not open to debate. For one thing, I have no idea why you think 3e encourages this; it's certainly never happened at any table I've played at. [b][/B] It seems to me that for you, D&D isn't D&D. That's well and good, but not particularly useful. It also seems as if you have two paradoxical urges, and I can't understand why you'd feel the need to fulfill both of them; you want a rules light game that encourages you to not focus on mechanics. Yet, paradoxically, you want to concentrate on having all the mechanics perfectly right in play. To me, 3e is the easiest system to "wing it" yet published under the name of D&D. The rules are intuitive and make sense, and therefore become transparent so that we don't focus on them, or even particularly notice them during play. [/QUOTE]
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