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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Olive" data-source="post: 1081434" data-attributes="member: 1297"><p>My 2cp...</p><p></p><p></p><p></p><p>Nope.</p><p></p><p></p><p></p><p>I think this is an exageration. I would phrase it that 3e has rules to cover more situations than other editions of DnD. This is a good thing, as it makes the system more flexible.</p><p></p><p></p><p></p><p>This is an issue of players not accepting the DMs need to run the game. This is a player problem not a 3e problem.</p><p></p><p></p><p></p><p>Use circumstance mods. If a player says that his PC is going to do something, then make them roleplay it, followed by a roll. if the roleplaying is crap, then penalise them accordingly. I also don't play DnD to learn how to socialise.</p><p></p><p></p><p></p><p>Codification of names makes sense, and it's easier when looking things up. Good change, and nothing to dso with PC games. DnD has always encouraged combat, it's based on a war game! Don't like it, then don't provide situations that can be solved by combat to your players. The joy of 3e is that is contains rules to play these kind of games more than previous editions did.</p><p></p><p></p><p></p><p>I simply don't agree. Don't like monsters with levels? don't use them! The core mechanic of 3e is so simple, i don't see how you can be having these issues more now than before.</p><p></p><p></p><p></p><p>Again, the core mechanic is what you need to know. What rules are you thinking of specifically?</p><p></p><p>[/B]</p></blockquote><p>For me, DnD is not about die rolls. Yes, they are important, but I GM because I like to roleplay. I like to play a variety of characters and I love to create stories. When my half my prep is learning arcane mechanics and my sessions are five hours of social and combat DIE rolls, then I am unfulfilled.[/B]</p><p>[/QUOTE]</p><p></p><p>I really think this comes down to the campaign you're running. Don't want combat with leveled up orcs in the mountains? then don't create that adventure. Create a political adventure where trying to fight will lead them to certain death. Have them play in anti-magic zones.</p><p></p><p>Above all, require your players to know the rules too, and to be trust worthy. If you can rely on them to tell you the mechanics of a spell (which is generally as complicated in 3e as in any other edition) then that works fine surely?</p><p></p><p>What I think I'd like to hear BelenUmeria is what rules you're having problems with? Which rules do you need to look up every time?</p><p>[/QUOTE]</p>
[QUOTE="Olive, post: 1081434, member: 1297"] My 2cp... Nope. [B][/B] I think this is an exageration. I would phrase it that 3e has rules to cover more situations than other editions of DnD. This is a good thing, as it makes the system more flexible. [B][/B] This is an issue of players not accepting the DMs need to run the game. This is a player problem not a 3e problem. [B][/B] Use circumstance mods. If a player says that his PC is going to do something, then make them roleplay it, followed by a roll. if the roleplaying is crap, then penalise them accordingly. I also don't play DnD to learn how to socialise. [B][/B] Codification of names makes sense, and it's easier when looking things up. Good change, and nothing to dso with PC games. DnD has always encouraged combat, it's based on a war game! Don't like it, then don't provide situations that can be solved by combat to your players. The joy of 3e is that is contains rules to play these kind of games more than previous editions did. [B][/B] I simply don't agree. Don't like monsters with levels? don't use them! The core mechanic of 3e is so simple, i don't see how you can be having these issues more now than before. [B][/B] Again, the core mechanic is what you need to know. What rules are you thinking of specifically? [/B][/QUOTE]For me, DnD is not about die rolls. Yes, they are important, but I GM because I like to roleplay. I like to play a variety of characters and I love to create stories. When my half my prep is learning arcane mechanics and my sessions are five hours of social and combat DIE rolls, then I am unfulfilled.[/B] [/QUOTE] I really think this comes down to the campaign you're running. Don't want combat with leveled up orcs in the mountains? then don't create that adventure. Create a political adventure where trying to fight will lead them to certain death. Have them play in anti-magic zones. Above all, require your players to know the rules too, and to be trust worthy. If you can rely on them to tell you the mechanics of a spell (which is generally as complicated in 3e as in any other edition) then that works fine surely? What I think I'd like to hear BelenUmeria is what rules you're having problems with? Which rules do you need to look up every time? [/QUOTE]
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