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Is 3e a GM Nightmare? Rules and beyond!
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<blockquote data-quote="Rel" data-source="post: 1083621" data-attributes="member: 99"><p>Same here. I don't see the added options of 3E as a bad thing. And I try to avail myself of the resources out there that can help to make my job as GM easier.</p><p></p><p>I'll be the first to admit that it can be a pain to make leveled NPC's or monsters for the players to face. I've got several of them in the game I'm running for the NC Game Day tomorrow. So what I did was log onto the Jamis Buck's Generators page and had it gin out 5 sets of stat blocks for each of the six NPC's that I needed to make. I picked the one that was closest to what I wanted, tweaked it by changing a feat or spell here and there and I was done. It literally took me 15 minutes.</p><p></p><p>As for the added rules making combat take longer, I don't see that as a problem. I'm a tactician at heart and I love it when my good tactics lead to more exciting combats where taking certain actions actually matters to the outcome and isn't merely "flavor text". But I'll freely admit that not everybody is of similar mind.</p><p></p><p>This brings me back to the main point that I wanted to address and that is that, to a very large degree, it IS about the people involved and not about the system. If you don't like the "rules heavy, combat oriented, mechanically handled social skills, etc." aspects of the game (or alternately if the players don't) then you need to change something. Heavy house rules or switching to a different system are good ideas under those circumstances.</p><p></p><p>As to the main question posed, I do think that 3E is tougher on GM's who don't like the same things that Belen Umeria doesn't like. As for me, I love that sort of stuff and I wouldn't go back to playing an earlier edition of D&D (which were too "rules light" for me) and I wouldn't go back to playing Rolemaster (which was a bit too "rules heavy" for me).</p><p></p><p>I embrace the system and many of its options. But I also use the resources that make embracing those options less time consuming and easier on me.</p></blockquote><p></p>
[QUOTE="Rel, post: 1083621, member: 99"] Same here. I don't see the added options of 3E as a bad thing. And I try to avail myself of the resources out there that can help to make my job as GM easier. I'll be the first to admit that it can be a pain to make leveled NPC's or monsters for the players to face. I've got several of them in the game I'm running for the NC Game Day tomorrow. So what I did was log onto the Jamis Buck's Generators page and had it gin out 5 sets of stat blocks for each of the six NPC's that I needed to make. I picked the one that was closest to what I wanted, tweaked it by changing a feat or spell here and there and I was done. It literally took me 15 minutes. As for the added rules making combat take longer, I don't see that as a problem. I'm a tactician at heart and I love it when my good tactics lead to more exciting combats where taking certain actions actually matters to the outcome and isn't merely "flavor text". But I'll freely admit that not everybody is of similar mind. This brings me back to the main point that I wanted to address and that is that, to a very large degree, it IS about the people involved and not about the system. If you don't like the "rules heavy, combat oriented, mechanically handled social skills, etc." aspects of the game (or alternately if the players don't) then you need to change something. Heavy house rules or switching to a different system are good ideas under those circumstances. As to the main question posed, I do think that 3E is tougher on GM's who don't like the same things that Belen Umeria doesn't like. As for me, I love that sort of stuff and I wouldn't go back to playing an earlier edition of D&D (which were too "rules light" for me) and I wouldn't go back to playing Rolemaster (which was a bit too "rules heavy" for me). I embrace the system and many of its options. But I also use the resources that make embracing those options less time consuming and easier on me. [/QUOTE]
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