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Is 3rd edition too "quantitative"
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<blockquote data-quote="Malic" data-source="post: 1973422" data-attributes="member: 23799"><p>Not at all. I started with Rolemaster and later looked at Gurps (among others) before picking up D&D with 3.0 - not systems really big on fluff. It definitely hasn't made me into a rules lawyer or a tactician. The game is nothing without the imagination of the GM and players.</p><p></p><p>Maybe the PHB will be the first D&D book new players read. But it's unlikely to be their first book in the genre - and even if they've never read a novel, how about movies etc? People are likely attracted to this game because they want to use their imaginations, play with some of the fantasy elements they've seen.</p><p></p><p>Writing fluff into the rules a la 2nd Ed just makes it that much harder to apply them to any other setting besides what the writer had in mind. IMO, providing some clear numerical guidelines to help you build and run your own ideas is much more useful.</p></blockquote><p></p>
[QUOTE="Malic, post: 1973422, member: 23799"] Not at all. I started with Rolemaster and later looked at Gurps (among others) before picking up D&D with 3.0 - not systems really big on fluff. It definitely hasn't made me into a rules lawyer or a tactician. The game is nothing without the imagination of the GM and players. Maybe the PHB will be the first D&D book new players read. But it's unlikely to be their first book in the genre - and even if they've never read a novel, how about movies etc? People are likely attracted to this game because they want to use their imaginations, play with some of the fantasy elements they've seen. Writing fluff into the rules a la 2nd Ed just makes it that much harder to apply them to any other setting besides what the writer had in mind. IMO, providing some clear numerical guidelines to help you build and run your own ideas is much more useful. [/QUOTE]
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Is 3rd edition too "quantitative"
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