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Is 3rd edition too "quantitative"
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<blockquote data-quote="Voadam" data-source="post: 1974744" data-attributes="member: 2209"><p>D&D is quite quantitative, but the part I find annoying is how complex the quantitative aspects can be, haste doesn't just give you an extra attack it also gives you a +1 dodge bonus, extra movement of a certain amount I have to look up repeatedly, a reflex bonus of a type I have to look up, and an attack bonus. that is just one common spell that means changing stats on a lot of creatures in the middle of combat which might be brought down by dispel magic. And so a summoner with an augmented feat summoning a series of different fiendish creatures then casting group buffs on them quickly takes a bunch of time to crank out the numbers. It makes rapid combat for high level characters against lots of diverse foes more challenging than it needs to be and this is just using pretty core stuff.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1974744, member: 2209"] D&D is quite quantitative, but the part I find annoying is how complex the quantitative aspects can be, haste doesn't just give you an extra attack it also gives you a +1 dodge bonus, extra movement of a certain amount I have to look up repeatedly, a reflex bonus of a type I have to look up, and an attack bonus. that is just one common spell that means changing stats on a lot of creatures in the middle of combat which might be brought down by dispel magic. And so a summoner with an augmented feat summoning a series of different fiendish creatures then casting group buffs on them quickly takes a bunch of time to crank out the numbers. It makes rapid combat for high level characters against lots of diverse foes more challenging than it needs to be and this is just using pretty core stuff. [/QUOTE]
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Is 3rd edition too "quantitative"
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