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Is 3rd edition too "quantitative"
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<blockquote data-quote="BryonD" data-source="post: 1975576" data-attributes="member: 957"><p>I don't find the variety of factors to be an issue. Mainly because the core mechanic is just so simple.</p><p></p><p>I've literally had this happen on more than one occasion:</p><p></p><p>Player: I attack, Power Attack 3, let's see I've got Bull's Strength and that bless, and ...</p><p>Me: Roll the die</p><p>clatter clatter</p><p>Player: 17</p><p>Me: You hit</p><p></p><p>Perfect recordkeeping is not mandatory for a fun game. I do try to stay as close as possible. I'm usually prepared for standard things that player's do, and I keep a little excel cheat sheet at hand with all the normal attack bonuses, saves, common skills, AC, etc for characters at hand. So 80% of the time I know the exactly by the book answer instantly. The other 20% of the time there is about an 80% chance that the die roll will make the modifiers moot. The remaining 4% I make a best guess. If I know they needed a 14 and they got an 12 + some unsual modifiers, I'll tend to give it to them unless I flat out know they only have an extra +1 going. </p><p></p><p>I find that giving a player a hit when I'm only 50% certain that they did not actually miss by 1 has never once disrupted the flow or joy of the game.</p><p></p><p>I do agree that this was just as easy to do in other editions. So that aspect is not an edition war thing for me. (Though I would say that making up new rules was AT LEAST as easy in prior editions because the RAW in those editions was so hodge podge anyway that it didn't really matter if you new rule meshed with other stuff or not). Anyway, I find 3X runs circles around the prior editions for my game time fun. But I also enjoy watching baseball while I find basketball boring as paint. To each their own on that.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1975576, member: 957"] I don't find the variety of factors to be an issue. Mainly because the core mechanic is just so simple. I've literally had this happen on more than one occasion: Player: I attack, Power Attack 3, let's see I've got Bull's Strength and that bless, and ... Me: Roll the die clatter clatter Player: 17 Me: You hit Perfect recordkeeping is not mandatory for a fun game. I do try to stay as close as possible. I'm usually prepared for standard things that player's do, and I keep a little excel cheat sheet at hand with all the normal attack bonuses, saves, common skills, AC, etc for characters at hand. So 80% of the time I know the exactly by the book answer instantly. The other 20% of the time there is about an 80% chance that the die roll will make the modifiers moot. The remaining 4% I make a best guess. If I know they needed a 14 and they got an 12 + some unsual modifiers, I'll tend to give it to them unless I flat out know they only have an extra +1 going. I find that giving a player a hit when I'm only 50% certain that they did not actually miss by 1 has never once disrupted the flow or joy of the game. I do agree that this was just as easy to do in other editions. So that aspect is not an edition war thing for me. (Though I would say that making up new rules was AT LEAST as easy in prior editions because the RAW in those editions was so hodge podge anyway that it didn't really matter if you new rule meshed with other stuff or not). Anyway, I find 3X runs circles around the prior editions for my game time fun. But I also enjoy watching baseball while I find basketball boring as paint. To each their own on that. [/QUOTE]
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