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Is 3rd edition too "quantitative"
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<blockquote data-quote="der_kluge" data-source="post: 1977150" data-attributes="member: 945"><p>I think what ARandomGod is trying to say with his eloquent, yet somewhat lengthy post is:</p><p></p><p>- What good are rules if everyone has to constantly change them to suit their needs? -</p><p></p><p>Oh sure, lots of folks play d20 as written, but lots of folks play with tons of house rules, too. And even more than that, lots of people play with just a few minor tweaks here and there to get it do what they want. Is that the hallmark of a good rules system? That's like saying that you really like the Porsche 911 because the frame comes off easily and you can put a new body on it with impunity. What's the point? Sure, you might be able to take the body off, and put a Dodge 4x4 body on it, but that doesn't mean you're going to be able to go mudding in the thing. It's still a Porsche 911 - designed to do one thing, period. D20 is like that, the rules work, and they work well for the very specific intended purpose of playing high fantasy, high magic Wuxia style role-playing games. Anything else, and you pretty much just have to scrap it and start over with something else entirely.</p><p></p><p></p><p></p><p>Yes, Unearthed Arcana has a lot of rule variants - little things. I didn't see any rules to alter the scale of magic, or anything to allow me to adjust the combat level, to make it grim-n-gritty, or to modify the way the CR system fundamentally works. Some of the rules are things that should be core - Paladin and Bard Prestige classes, for example.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1977150, member: 945"] I think what ARandomGod is trying to say with his eloquent, yet somewhat lengthy post is: - What good are rules if everyone has to constantly change them to suit their needs? - Oh sure, lots of folks play d20 as written, but lots of folks play with tons of house rules, too. And even more than that, lots of people play with just a few minor tweaks here and there to get it do what they want. Is that the hallmark of a good rules system? That's like saying that you really like the Porsche 911 because the frame comes off easily and you can put a new body on it with impunity. What's the point? Sure, you might be able to take the body off, and put a Dodge 4x4 body on it, but that doesn't mean you're going to be able to go mudding in the thing. It's still a Porsche 911 - designed to do one thing, period. D20 is like that, the rules work, and they work well for the very specific intended purpose of playing high fantasy, high magic Wuxia style role-playing games. Anything else, and you pretty much just have to scrap it and start over with something else entirely. Yes, Unearthed Arcana has a lot of rule variants - little things. I didn't see any rules to alter the scale of magic, or anything to allow me to adjust the combat level, to make it grim-n-gritty, or to modify the way the CR system fundamentally works. Some of the rules are things that should be core - Paladin and Bard Prestige classes, for example. [/QUOTE]
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