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Is 3rd edition too "quantitative"
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<blockquote data-quote="Plane Sailing" data-source="post: 1980239" data-attributes="member: 114"><p>It isn't a fallacy because it now exists, whereas previously it didn't. It is a feature (a quantitative feature) of the d20 system.</p><p></p><p>All other systems that I've seen and played (admittedly a small subset of the total number of systems out there) have *more* freedom for high level characters to develop organically as the campaign develops. d20 is unique in the way that it closes down options. </p><p></p><p>Perhaps a close equivalent would have been Runequest 2 - you could become an initiate and aspire to become a Rune Priest or Rune Lord and each of those steps had prerequisites, but (and this is the key element) it was pretty simple at any time to decide to start along a particular path. It was a skills & spells system which was very granular and so allowed this. D&D is the opposite of granular in that it gives you a package of improvements every so often as a new "level". Level based RPGs are fine, but when the prerequisites are determined by things which you only get on a per-level basis (or in the case of feats per 3 levels!) it closes down options so much more.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1980239, member: 114"] It isn't a fallacy because it now exists, whereas previously it didn't. It is a feature (a quantitative feature) of the d20 system. All other systems that I've seen and played (admittedly a small subset of the total number of systems out there) have *more* freedom for high level characters to develop organically as the campaign develops. d20 is unique in the way that it closes down options. Perhaps a close equivalent would have been Runequest 2 - you could become an initiate and aspire to become a Rune Priest or Rune Lord and each of those steps had prerequisites, but (and this is the key element) it was pretty simple at any time to decide to start along a particular path. It was a skills & spells system which was very granular and so allowed this. D&D is the opposite of granular in that it gives you a package of improvements every so often as a new "level". Level based RPGs are fine, but when the prerequisites are determined by things which you only get on a per-level basis (or in the case of feats per 3 levels!) it closes down options so much more. Regards, [/QUOTE]
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Is 3rd edition too "quantitative"
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