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Is 3rd edition too "quantitative"
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<blockquote data-quote="Plane Sailing" data-source="post: 1980251" data-attributes="member: 114"><p>Another issue that comes up with d20 (which I view with a certain irony) is that the system is so thoroughly integrated that it is much more difficult to change fundamental rules mechanics than it ever was in AD&D or earlier versions. </p><p></p><p>In earlier days it was relatively easy to convert combat into a different system, or use something different for hit points, or make dozens of changes to suit different campaigns. This is MUCH more difficult with 3e because of the way that everything interlocks. </p><p></p><p>The irony is that (to my delight) 3e goes out of its way to TELL people to change the rules and make them their own. There has never been a version of D&D which outright told you to change things and even give examples (previous versions sometimes warned that if you changed anything your entire gaming experience would shatter and you'd end up as a jobless street person*). 3e rules are easy to tweak, but difficult to make significant changes to without making "root and branch" alterations.</p><p></p><p>Regards,</p><p></p><p></p><p>* needless hyperbole for effect, in case someone didn't notice</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1980251, member: 114"] Another issue that comes up with d20 (which I view with a certain irony) is that the system is so thoroughly integrated that it is much more difficult to change fundamental rules mechanics than it ever was in AD&D or earlier versions. In earlier days it was relatively easy to convert combat into a different system, or use something different for hit points, or make dozens of changes to suit different campaigns. This is MUCH more difficult with 3e because of the way that everything interlocks. The irony is that (to my delight) 3e goes out of its way to TELL people to change the rules and make them their own. There has never been a version of D&D which outright told you to change things and even give examples (previous versions sometimes warned that if you changed anything your entire gaming experience would shatter and you'd end up as a jobless street person*). 3e rules are easy to tweak, but difficult to make significant changes to without making "root and branch" alterations. Regards, * needless hyperbole for effect, in case someone didn't notice [/QUOTE]
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Is 3rd edition too "quantitative"
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