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Is 3rd edition too "quantitative"
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<blockquote data-quote="Plane Sailing" data-source="post: 1987772" data-attributes="member: 114"><p>But in the multi-dispel situation that was much easier! You just crossed off and removed all the dispelled things and totted stuff up again. But if the party was inspired with courage (+2 morale bonus), blessed (+1 morale bonus), prayer'd (+1 luck bonus), fancy magic item (+1 luck bonus) Protection from Evil (+2 resistance, +2 deflection) then they are hit by area dispel magic and some lose their bless, some lose their prayer, some lose both, then the bard is hit and has to stop his inspire courage (but one of them still has a heroism spell affecting him).</p><p></p><p>More bookkeeping, because you have to keep track of overlapping effects which can change on different party members at different rates or in different ways.</p><p></p><p>Everything stacks is much simpler. Nothing stacks would also be simpler. The current set-up of stacking and overlapping requires more bookkeeping.</p><p></p><p>Cheers</p><p></p><p>p.s. I don't disagree with you that it cuts down on abuse - but my point isn't about static abuse when creating characters, but as I hope my trivial example above shows is the managing of effects during a melee.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1987772, member: 114"] But in the multi-dispel situation that was much easier! You just crossed off and removed all the dispelled things and totted stuff up again. But if the party was inspired with courage (+2 morale bonus), blessed (+1 morale bonus), prayer'd (+1 luck bonus), fancy magic item (+1 luck bonus) Protection from Evil (+2 resistance, +2 deflection) then they are hit by area dispel magic and some lose their bless, some lose their prayer, some lose both, then the bard is hit and has to stop his inspire courage (but one of them still has a heroism spell affecting him). More bookkeeping, because you have to keep track of overlapping effects which can change on different party members at different rates or in different ways. Everything stacks is much simpler. Nothing stacks would also be simpler. The current set-up of stacking and overlapping requires more bookkeeping. Cheers p.s. I don't disagree with you that it cuts down on abuse - but my point isn't about static abuse when creating characters, but as I hope my trivial example above shows is the managing of effects during a melee. [/QUOTE]
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