Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is 3rd edition too "quantitative"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1993114" data-attributes="member: 10201"><p>Please identify the "opportunities" that i am mislabeling as liabilities, and the "restrictions" that i have misidentified as freedoms. Because, honestly, i don't even see how you're applying this analogy/analysis to my argument. Seriously.</p><p></p><p></p><p>That's not at all what i said. I said that, <em>if</em> you choose <em>not</em> to apply consistency it will (1) be very noticable and (2) might have some significant unintended repurcussions. And, contrariwise, a lack of interaction between distinct subsystems means that, even if you totally screw up a subsystem, it won't affect the others, because they simply don't inter-relate.</p><p></p><p></p><p>In other words, lots of variations on the same core. How is that <em>more</em> freedom than lots of variations on half-a-dozen radically different cores? It might not be less (orders of infinity and all that), but how is it more?</p><p></p><p></p><p>This is, as a generalization, absolutely true. </p><p></p><p></p><p>Yes. But not without repurcussions. Let's take a simple example: double all skill point allocations, and raise the max skill ranks to level +20. Suddenly, Tumble becomes a super-powerful skill, because the DC to avoid an AoO is based on the attacker's roll, and you've just given the tumbler a potential 10-15pt advantage. Likewise for any other task where a skill interacts with some other mechanic.</p><p></p><p></p><p></p><p>Huh? Didn't you just apply a sensible analogy exactly backwards? How does a codified system give you more freedom than a lack of system? I can accept a claim that it gives no less--but how does it give more? More specifically, i fail to see how you can analogize, of the two systems (AD&D2, D&D3E), AD&D to either "freedom from opportunity" or a prison cell. I'm not sure i'd use that analogy for either system, but surely, if anything, the system with greater codification is the one more deserving of that analogy.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1993114, member: 10201"] Please identify the "opportunities" that i am mislabeling as liabilities, and the "restrictions" that i have misidentified as freedoms. Because, honestly, i don't even see how you're applying this analogy/analysis to my argument. Seriously. That's not at all what i said. I said that, [i]if[/i] you choose [i]not[/i] to apply consistency it will (1) be very noticable and (2) might have some significant unintended repurcussions. And, contrariwise, a lack of interaction between distinct subsystems means that, even if you totally screw up a subsystem, it won't affect the others, because they simply don't inter-relate. In other words, lots of variations on the same core. How is that [i]more[/i] freedom than lots of variations on half-a-dozen radically different cores? It might not be less (orders of infinity and all that), but how is it more? This is, as a generalization, absolutely true. Yes. But not without repurcussions. Let's take a simple example: double all skill point allocations, and raise the max skill ranks to level +20. Suddenly, Tumble becomes a super-powerful skill, because the DC to avoid an AoO is based on the attacker's roll, and you've just given the tumbler a potential 10-15pt advantage. Likewise for any other task where a skill interacts with some other mechanic. Huh? Didn't you just apply a sensible analogy exactly backwards? How does a codified system give you more freedom than a lack of system? I can accept a claim that it gives no less--but how does it give more? More specifically, i fail to see how you can analogize, of the two systems (AD&D2, D&D3E), AD&D to either "freedom from opportunity" or a prison cell. I'm not sure i'd use that analogy for either system, but surely, if anything, the system with greater codification is the one more deserving of that analogy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 3rd edition too "quantitative"
Top