Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is 3rd edition too "quantitative"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 1993802" data-attributes="member: 3586"><p>1e didn't have a framework. You had to build the entire edifice yourself (except for simple combat and adventuring!)</p><p></p><p>It is probably important to realise that 1e had an asymmetrical framework: the DM and players were using different sets of rules.</p><p></p><p>3e has a symmetrical framework, which allows easy porting of elements from one side to the other.</p><p></p><p>Thus, in 1e or 2e, to have Ogre Rogues of level 3, 6 and 9 required the DM to invent the rules themselves, and they wouldn't necessarily correspond to what other DMs would do.</p><p></p><p>Ignoring 1e (which really didn't have anything in the way of supplements), you reach 2e, which uses supplements which build on the more robust framework that 2e provided. </p><p></p><p>However, if you discarded the proficiency system, you also threw out a great deal of the supplemental material. </p><p></p><p>3e begins from the assumption that people <em>want</em> supplemental material and the ability to differentiate their characters and monsters. This is as opposed to 1e's assumption that people just want to play the game with cookie-cutter characters and monsters. (or that rules need not be portable between games).</p><p></p><p>Yes, variation <em>was</em> achieved in 1e, by the individual DM changing the rules. This doesn't matter so much with the monsters, but it did make variant characters less portable from one game to another...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1993802, member: 3586"] 1e didn't have a framework. You had to build the entire edifice yourself (except for simple combat and adventuring!) It is probably important to realise that 1e had an asymmetrical framework: the DM and players were using different sets of rules. 3e has a symmetrical framework, which allows easy porting of elements from one side to the other. Thus, in 1e or 2e, to have Ogre Rogues of level 3, 6 and 9 required the DM to invent the rules themselves, and they wouldn't necessarily correspond to what other DMs would do. Ignoring 1e (which really didn't have anything in the way of supplements), you reach 2e, which uses supplements which build on the more robust framework that 2e provided. However, if you discarded the proficiency system, you also threw out a great deal of the supplemental material. 3e begins from the assumption that people [i]want[/i] supplemental material and the ability to differentiate their characters and monsters. This is as opposed to 1e's assumption that people just want to play the game with cookie-cutter characters and monsters. (or that rules need not be portable between games). Yes, variation [i]was[/i] achieved in 1e, by the individual DM changing the rules. This doesn't matter so much with the monsters, but it did make variant characters less portable from one game to another... Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 3rd edition too "quantitative"
Top