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Is 3rd edition too "quantitative"
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<blockquote data-quote="reanjr" data-source="post: 1994498" data-attributes="member: 20740"><p>On that note, I only know a single individual personally who started playing D&D when 3e came out who still really enjoys the system. Most still play it, but besides myself, I only know one person who actually still buys a significant number of supplements. 3.5 was a tiny hit on several people (I never bothered; I use the SRD), but when they started re-releasing all their stuff as 3.5 instead of making free online updates or FAQs for 3.5, a lot of people just out and out stopped buying. Several have gotten out of role-playing altogether. A few use third party systems for their D&D games. At least one person I know is taking my route and simply making their own system. Both of us started our respective systems with the goal of making it compatible with D20, but as we found logic, reason, and simple rules clashed too harshly with the system, we slowly gave up the system. I'm a collector (pronounced cunsoomerhore), so I will still buy plenty of books, but when he's done, he'll just stop buying. I urge my players NOT to buy Wizards books since I don't want to deal with the hassle and I don't want them wasting $30 on something that I'll allow only a single feat and minor rules option from. His players will just stop buying altogether.</p><p></p><p>What's funny is that TSR failed due to flooding the market with too many different brands. WotC (not to say they will fail, just making an observation), on the other hand, is simply flooding the market with unbranded books loaded with material that would work well in a brand. They're not really doing anything different; they're just forcing their customers to purchase a dozen books to get all the information that they used to be able to get out of 2. This works in the short term. We'll see how well it does long term when we see the release date for 4e.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1994498, member: 20740"] On that note, I only know a single individual personally who started playing D&D when 3e came out who still really enjoys the system. Most still play it, but besides myself, I only know one person who actually still buys a significant number of supplements. 3.5 was a tiny hit on several people (I never bothered; I use the SRD), but when they started re-releasing all their stuff as 3.5 instead of making free online updates or FAQs for 3.5, a lot of people just out and out stopped buying. Several have gotten out of role-playing altogether. A few use third party systems for their D&D games. At least one person I know is taking my route and simply making their own system. Both of us started our respective systems with the goal of making it compatible with D20, but as we found logic, reason, and simple rules clashed too harshly with the system, we slowly gave up the system. I'm a collector (pronounced cunsoomerhore), so I will still buy plenty of books, but when he's done, he'll just stop buying. I urge my players NOT to buy Wizards books since I don't want to deal with the hassle and I don't want them wasting $30 on something that I'll allow only a single feat and minor rules option from. His players will just stop buying altogether. What's funny is that TSR failed due to flooding the market with too many different brands. WotC (not to say they will fail, just making an observation), on the other hand, is simply flooding the market with unbranded books loaded with material that would work well in a brand. They're not really doing anything different; they're just forcing their customers to purchase a dozen books to get all the information that they used to be able to get out of 2. This works in the short term. We'll see how well it does long term when we see the release date for 4e. [/QUOTE]
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