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Is 3rd edition too "quantitative"
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<blockquote data-quote="satori01" data-source="post: 1994942" data-attributes="member: 7859"><p>Not to be rude, but what you are saying is so F.O.S as to be laughable. having DM'd all versions of D&D I infinetely enjoy the 3E much more simply due to the fact as a DM I can say yes much more often. In 1e a Earthlord fist would have been some twinkish NPC class from Dragon Magazine that being intended for NPC would be all out of whack compared to regular classes, and would be something you would have to say no to. Irregular rules means as a DM I have to vete what players bring to me much more stringently then if I feel comfortable with a common grouping of good rules. </p><p> </p><p>{ Quote}The issue I have is that you rarely see people in 3e refer to their character in anything but mechanics speak. Most characters in 3e have mechanics that really differentiate their abilitae, but no substance to them other than a set of numbers. {quote}</p><p> </p><p>Which is frankly the fault of the players and DMs, period. Players and DMs have control over the "context" of their actions. My paladin player uses Detect Evil all the time. The mechanics are adjudicated just like the spell, only the Paladin sees images above the head of an Evil doer.</p><p>So when the Paladin detects evil I tell her the mechanical result,(yes it is evil), and she tells the party not by saying "its evil", rather by describing a disturbing vision.... " I see a skull of flame and fiendish snakes dripping posion from their bared fangs protruding from the eye sockets".</p><p> </p><p>Boom, blamo, player get to be creative, I as the dm get to be entertained, other players wait for a chance to describe their abillities.</p><p>If people feel locked into just playing the numbers, it is they whom are doing the locking. The challenge of role playing is making the play of the statistics greater then the statistics themselves.</p></blockquote><p></p>
[QUOTE="satori01, post: 1994942, member: 7859"] Not to be rude, but what you are saying is so F.O.S as to be laughable. having DM'd all versions of D&D I infinetely enjoy the 3E much more simply due to the fact as a DM I can say yes much more often. In 1e a Earthlord fist would have been some twinkish NPC class from Dragon Magazine that being intended for NPC would be all out of whack compared to regular classes, and would be something you would have to say no to. Irregular rules means as a DM I have to vete what players bring to me much more stringently then if I feel comfortable with a common grouping of good rules. { Quote}The issue I have is that you rarely see people in 3e refer to their character in anything but mechanics speak. Most characters in 3e have mechanics that really differentiate their abilitae, but no substance to them other than a set of numbers. {quote} Which is frankly the fault of the players and DMs, period. Players and DMs have control over the "context" of their actions. My paladin player uses Detect Evil all the time. The mechanics are adjudicated just like the spell, only the Paladin sees images above the head of an Evil doer. So when the Paladin detects evil I tell her the mechanical result,(yes it is evil), and she tells the party not by saying "its evil", rather by describing a disturbing vision.... " I see a skull of flame and fiendish snakes dripping posion from their bared fangs protruding from the eye sockets". Boom, blamo, player get to be creative, I as the dm get to be entertained, other players wait for a chance to describe their abillities. If people feel locked into just playing the numbers, it is they whom are doing the locking. The challenge of role playing is making the play of the statistics greater then the statistics themselves. [/QUOTE]
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