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Is 3rd edition too "quantitative"
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<blockquote data-quote="BryonD" data-source="post: 1995535" data-attributes="member: 957"><p>We are back to perspectives vary because you haven't touched on the point.</p><p></p><p>Dwarves getting a bonus against giants doesn't set part of their basic mentality. They can fight giants because the giants kill dwarves on sight or because giants make the best slaves. Or any of a million other reasons. Heck, saying that Dwarves get a -2 CHR would have been closer to the mark because it says SOMETHING implicit about their nature.</p><p></p><p>Dwarves are not giant slayers or the giant resistance or any other pre-set role. AU tells me off the bat that AU giants are "the Stewards".</p><p></p><p>You list tells me what a ranger is like and what a wizard is like. I don't see any issue there. "D&D style gnomes" are defined mechanically. But I can still make whatever I want of their outlook. </p><p></p><p>My perspective is I don't see nearly the pushing in a certain direction in core D&D that I see in AU. Like I already said, it is not an overwhelming absolute. You can completely work with AU and D&D certainly has some set ideas. But AU pushes directions the story is supposed to go in ways that I find notably less prevalent in Core D&D. And that the ranger class likes animals just doesn't carry that kind of baggage. </p><p></p><p>As far as Al Qadim, now you are talking about a setting. Settings are SUPPOSED to have this kind of baggage. Which I why I tend to not be a big fan of settings.</p><p></p><p>And I haven't and won't offer any dispute that there are specific pre-defined setting concepts that the AU pre-sets work perfectly well for. But, my personal persepective, less setting/role assumption pre-sets is better.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1995535, member: 957"] We are back to perspectives vary because you haven't touched on the point. Dwarves getting a bonus against giants doesn't set part of their basic mentality. They can fight giants because the giants kill dwarves on sight or because giants make the best slaves. Or any of a million other reasons. Heck, saying that Dwarves get a -2 CHR would have been closer to the mark because it says SOMETHING implicit about their nature. Dwarves are not giant slayers or the giant resistance or any other pre-set role. AU tells me off the bat that AU giants are "the Stewards". You list tells me what a ranger is like and what a wizard is like. I don't see any issue there. "D&D style gnomes" are defined mechanically. But I can still make whatever I want of their outlook. My perspective is I don't see nearly the pushing in a certain direction in core D&D that I see in AU. Like I already said, it is not an overwhelming absolute. You can completely work with AU and D&D certainly has some set ideas. But AU pushes directions the story is supposed to go in ways that I find notably less prevalent in Core D&D. And that the ranger class likes animals just doesn't carry that kind of baggage. As far as Al Qadim, now you are talking about a setting. Settings are SUPPOSED to have this kind of baggage. Which I why I tend to not be a big fan of settings. And I haven't and won't offer any dispute that there are specific pre-defined setting concepts that the AU pre-sets work perfectly well for. But, my personal persepective, less setting/role assumption pre-sets is better. [/QUOTE]
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