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Is 4-6 player's a rule or a preference?
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<blockquote data-quote="DonTadow" data-source="post: 2440163" data-attributes="member: 22622"><p><strong>update</strong></p><p></p><p></p><p></p><p>Last night I had the first session of my new season. The friend sat in. I didn't let her play any pcs or npcs, she watched the entire 6 hours. She seemed to blend in well with the remaining group. And the group asked her to come back and welcomed her to join. </p><p></p><p> After session she approached my girlfriend and I about joining the campaign on a permanent basis. I have the apprehensions I've already listed. My biggest peeves about her are her dice rolling (she rolls every single dice individually --- i won't let her play a spellcaster). and she hasn't played 3.x in two years. Plus the doctors thing worries me, but I've known her for a long time and she's always seen a doctor. That said her her willinginess to sit through 4 hours of charcter creation after game and to relearn the rules made me feel comfortable enough to go through with it. </p><p></p><p>At least for the next two or three months we will only have 6 players as one of my players is having a baby. Six players is my comfort zone so I shouldn't have too many problems with it. </p><p></p><p>When I get the seven, I'll have to make sure I follow a lot of the advice provided here and other threads about maintaining a large group (or larger than normal). What I'm doing withthe current six is to make sure that at least two of them have something meaty from their background added to the story per session. Different people every week. I use DMGenie and have okay'd it with the rest of the group to automatically roll initiative which saves a considerable amount of time.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2440163, member: 22622"] [b]update[/b] Last night I had the first session of my new season. The friend sat in. I didn't let her play any pcs or npcs, she watched the entire 6 hours. She seemed to blend in well with the remaining group. And the group asked her to come back and welcomed her to join. After session she approached my girlfriend and I about joining the campaign on a permanent basis. I have the apprehensions I've already listed. My biggest peeves about her are her dice rolling (she rolls every single dice individually --- i won't let her play a spellcaster). and she hasn't played 3.x in two years. Plus the doctors thing worries me, but I've known her for a long time and she's always seen a doctor. That said her her willinginess to sit through 4 hours of charcter creation after game and to relearn the rules made me feel comfortable enough to go through with it. At least for the next two or three months we will only have 6 players as one of my players is having a baby. Six players is my comfort zone so I shouldn't have too many problems with it. When I get the seven, I'll have to make sure I follow a lot of the advice provided here and other threads about maintaining a large group (or larger than normal). What I'm doing withthe current six is to make sure that at least two of them have something meaty from their background added to the story per session. Different people every week. I use DMGenie and have okay'd it with the rest of the group to automatically roll initiative which saves a considerable amount of time. [/QUOTE]
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Is 4-6 player's a rule or a preference?
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