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Is 4e bringing new players to the game?
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<blockquote data-quote="Mournblade94" data-source="post: 4693384" data-attributes="member: 74608"><p>New players that have entered the hobby, are not entering on the merits of 4e rules, as much as they are entering on the marketing work done by WOTC. </p><p> </p><p>WOTC marketing has been more efficent with this edition than any previous edition they have released. The D&D brand name will sell no matter what, and the 4e rules set is lucky enough to have the dungeons and dragons brand name attached to it. If any rules set had the marketing available to it that the 4e does, it would bring just as many new players into the game.</p><p> </p><p>It is obvious that WOTC simplified the rules so it would be attractive to non casual gamers or video gamers. As was mentioned in one of the earliest posts, its board game presentation makes it more accessable. </p><p>I like board games but I don't want my RPG's to be board games, and so many long time supporters of RPGs left the currnet line of 4e.</p><p> </p><p>Roles are familiar terms to any MMO Gamer, so it gives the m casual familiarity. Roles have been part of RPGs ever since it made the jump from wargames, but WOTC redefined the roles to fit more into the roles of an MMO rather than the roles of a table top RPG.</p><p> </p><p>The living forgotten realms IS doing much better than living greyhawk because of marketing. I have been able to compare the outreach of the RPGA 'then' to RPGA 'now' and they are reaching many more venues. This is completely system independent.</p><p> </p><p>The simple system and board game presentation are characteristics of the system which might attract new players, though I think a more sophisticated rules set could attract players just as well.</p><p> </p><p>The reasons why 4e has attracted new players is completely system independent and reliant upon the multiple platform marketing strategy that WOTC efficiently deploys.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4693384, member: 74608"] New players that have entered the hobby, are not entering on the merits of 4e rules, as much as they are entering on the marketing work done by WOTC. WOTC marketing has been more efficent with this edition than any previous edition they have released. The D&D brand name will sell no matter what, and the 4e rules set is lucky enough to have the dungeons and dragons brand name attached to it. If any rules set had the marketing available to it that the 4e does, it would bring just as many new players into the game. It is obvious that WOTC simplified the rules so it would be attractive to non casual gamers or video gamers. As was mentioned in one of the earliest posts, its board game presentation makes it more accessable. I like board games but I don't want my RPG's to be board games, and so many long time supporters of RPGs left the currnet line of 4e. Roles are familiar terms to any MMO Gamer, so it gives the m casual familiarity. Roles have been part of RPGs ever since it made the jump from wargames, but WOTC redefined the roles to fit more into the roles of an MMO rather than the roles of a table top RPG. The living forgotten realms IS doing much better than living greyhawk because of marketing. I have been able to compare the outreach of the RPGA 'then' to RPGA 'now' and they are reaching many more venues. This is completely system independent. The simple system and board game presentation are characteristics of the system which might attract new players, though I think a more sophisticated rules set could attract players just as well. The reasons why 4e has attracted new players is completely system independent and reliant upon the multiple platform marketing strategy that WOTC efficiently deploys. [/QUOTE]
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