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Is 4e bringing new players to the game?
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<blockquote data-quote="ProfessorPain" data-source="post: 4693549" data-attributes="member: 82012"><p>I think what mournblade is trying to say is 4E was designed alongside the marketing strategy. So that the marketing needs fed into the rules and vice versa. That doesn't mean the things that are good about it, are just a random product of the marketing. Someone still had to design those good rules. It just means they tried to make a game that more people would want to buy, and used that as a guiding principle as they moved forward with design. His pointing to the choice of the term role, is an example of this. Lots of people play and understand games like warcraft. So using terms they immediately recognize is useful for drawing them into the game. I don't think you can fault a company for trying to make a game lots of people like. That is a silly reason not to play 4E. I like when new people enter the hobby, and don't gaming as something I want to keep all to myself. I am definitely more a fan of the 3E system, but I have to admire the straight forward and simple construction of 4E. It just didn't come together in a way that suits my tastes. But if it means more people come to the hobby. Great. If more people come in because of 4E, that will help the sales of all games, not just D&D. And that is a net plus for everyone in the hobby. Anytime the game has had a rising tide of popularity, I have always had more options and material to choose from.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4693549, member: 82012"] I think what mournblade is trying to say is 4E was designed alongside the marketing strategy. So that the marketing needs fed into the rules and vice versa. That doesn't mean the things that are good about it, are just a random product of the marketing. Someone still had to design those good rules. It just means they tried to make a game that more people would want to buy, and used that as a guiding principle as they moved forward with design. His pointing to the choice of the term role, is an example of this. Lots of people play and understand games like warcraft. So using terms they immediately recognize is useful for drawing them into the game. I don't think you can fault a company for trying to make a game lots of people like. That is a silly reason not to play 4E. I like when new people enter the hobby, and don't gaming as something I want to keep all to myself. I am definitely more a fan of the 3E system, but I have to admire the straight forward and simple construction of 4E. It just didn't come together in a way that suits my tastes. But if it means more people come to the hobby. Great. If more people come in because of 4E, that will help the sales of all games, not just D&D. And that is a net plus for everyone in the hobby. Anytime the game has had a rising tide of popularity, I have always had more options and material to choose from. [/QUOTE]
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