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Is 4e do-able w/o minis?
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<blockquote data-quote="Cryptos" data-source="post: 4514268" data-attributes="member: 58439"><p>I don't doubt that you can do it, but it sounds like the two styles wind up as completely different games to me. Keep in mind that I'm not saying one or the other is superior or inferior to the other. Several things I wonder about during this discussion:</p><p></p><p></p><p></p><p>While I don't doubt that the group would have massacred goblins regardless... I have to wonder if it becomes more of a lopsided fight given that 4e goblins rely on a very minor positioning ability as the primary feature that makes them a nuisance to fight.</p><p></p><p></p><p></p><p>How near is near and how far is far? If a power in RAW calls for a warlock to teleport five squares away from X but a wizard uses a power to teleport seven squares away from X, is the warlock still near X while the wizard is far from X, yet the warlock and wizard are close to each other? </p><p></p><p>How about movement? Does a single move action allow me to go from being far to near, or from near to close? But then, a shift would also allow me to go from being near to close or close to near, so a shift seems more potent and a move less so under the abstraction. It won't get you far (no pun intended), but otherwise it seems it would be as good as a move.</p><p></p><p></p><p></p><p>Wouldn't the effect of having to ask and answer positional questions (ie, can I reach X? Can I hit both X and Y? Will Z still be able to move close and then hit me if I teleport?) more than make up the time you save by not pulling out a map and markers? It seems like in terms of time spent preparing with a map vs. time spent playing without, it would be a wash.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4514268, member: 58439"] I don't doubt that you can do it, but it sounds like the two styles wind up as completely different games to me. Keep in mind that I'm not saying one or the other is superior or inferior to the other. Several things I wonder about during this discussion: While I don't doubt that the group would have massacred goblins regardless... I have to wonder if it becomes more of a lopsided fight given that 4e goblins rely on a very minor positioning ability as the primary feature that makes them a nuisance to fight. How near is near and how far is far? If a power in RAW calls for a warlock to teleport five squares away from X but a wizard uses a power to teleport seven squares away from X, is the warlock still near X while the wizard is far from X, yet the warlock and wizard are close to each other? How about movement? Does a single move action allow me to go from being far to near, or from near to close? But then, a shift would also allow me to go from being near to close or close to near, so a shift seems more potent and a move less so under the abstraction. It won't get you far (no pun intended), but otherwise it seems it would be as good as a move. Wouldn't the effect of having to ask and answer positional questions (ie, can I reach X? Can I hit both X and Y? Will Z still be able to move close and then hit me if I teleport?) more than make up the time you save by not pulling out a map and markers? It seems like in terms of time spent preparing with a map vs. time spent playing without, it would be a wash. [/QUOTE]
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