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<blockquote data-quote="Felon" data-source="post: 4477710" data-attributes="member: 8158"><p>I sometimes love it, and I sometimes hate it.</p><p></p><p>There are some great core concepts in D&D, like encounter design, monster design, trap and hazard design, rituals, and treasure allocation. There are also a lot of half-assed "close-enough-for-gov't-work" executions of designs that forfeit elegance for simplicity again and again and again.</p><p></p><p>Just off the top of my head: IMO it's obvious that targeting Fort, Reflex, Will with a skill check is a bad idea--there's too much bias against a target that's supposed to be evenly-matched. IMO there should obviously be denotations that amorphous, incorporeal, or enormous monsters aren't subject to certain physical attacks (e.g. forced movement, being knocked prone, being immobilized by a grab). IMO it's obvious that ability scores need a valuable application that isn't co-opted by another ability score or class-exclusive in nature (Intelligence, I'm looking at you). IMO it's obvious that there's a big discrepancy between classes that have {W} damage powers (the martial classes) and those that don't (the arcane classes) that allows a W non-striker to match a non-W striker in damage output (hope you could follow that one, but if not I have another thread about it). </p><p></p><p>Of course, only somebody who sits down and spends too much time thinking about this stuff sees the inelegance, while the rest of the rules-indifferent crowd just doesn't care. And seeing something clearly wrong that nobody else seems to care about can and will drive a person bonkers.</p></blockquote><p></p>
[QUOTE="Felon, post: 4477710, member: 8158"] I sometimes love it, and I sometimes hate it. There are some great core concepts in D&D, like encounter design, monster design, trap and hazard design, rituals, and treasure allocation. There are also a lot of half-assed "close-enough-for-gov't-work" executions of designs that forfeit elegance for simplicity again and again and again. Just off the top of my head: IMO it's obvious that targeting Fort, Reflex, Will with a skill check is a bad idea--there's too much bias against a target that's supposed to be evenly-matched. IMO there should obviously be denotations that amorphous, incorporeal, or enormous monsters aren't subject to certain physical attacks (e.g. forced movement, being knocked prone, being immobilized by a grab). IMO it's obvious that ability scores need a valuable application that isn't co-opted by another ability score or class-exclusive in nature (Intelligence, I'm looking at you). IMO it's obvious that there's a big discrepancy between classes that have {W} damage powers (the martial classes) and those that don't (the arcane classes) that allows a W non-striker to match a non-W striker in damage output (hope you could follow that one, but if not I have another thread about it). Of course, only somebody who sits down and spends too much time thinking about this stuff sees the inelegance, while the rest of the rules-indifferent crowd just doesn't care. And seeing something clearly wrong that nobody else seems to care about can and will drive a person bonkers. [/QUOTE]
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