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General Tabletop Discussion
D&D Older Editions
Is 4E doing it for you?
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<blockquote data-quote="Irda Ranger" data-source="post: 4478288" data-attributes="member: 1003"><p>I love it. Best edition so far, hands down. I believe that though because I see several things differently than your first group.</p><p></p><p></p><p><span style="color: DarkOrange">once you took away the flavor text every attack is identical to the next,</span> - Although this was also my first impression on reading 4E, it's just not true in practice. Many little things you don't notice at first end up making a big difference at the table. If your first group hasn't actually given 4E an honest shot for a few sessions though they probably won't understand. It's something you have to experience.</p><p></p><p></p><p></p><p><span style="color: DarkOrange">the versatility that Wizards once had is now gone ... quantity does not equal quality ... 3.5 I could have 3 human 1st lvl wizards that could still be completely different, in 4E that is not possible.</span> - This is true, but that's because what's now "the Wizard" is really "the Transmuter/Evoker." He's like a 2E specialist Wizard. Once they come out with Enchanter, Necromancer and Illusionist classes you'll see that more easily. But while you're right there's no generalist Wizard any more, that's not a bad thing. The generalist Wizards of 1E and 2E made every other class obsolete by the time they hit high levels. The new Wizard lets the other classes shine and doesn't hog the spotlight.</p><p></p><p>Also, don't forget Rituals. Both Quality and Quantity can be found there.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4478288, member: 1003"] I love it. Best edition so far, hands down. I believe that though because I see several things differently than your first group. [COLOR="DarkOrange"]once you took away the flavor text every attack is identical to the next,[/COLOR] - Although this was also my first impression on reading 4E, it's just not true in practice. Many little things you don't notice at first end up making a big difference at the table. If your first group hasn't actually given 4E an honest shot for a few sessions though they probably won't understand. It's something you have to experience. [COLOR="DarkOrange"]the versatility that Wizards once had is now gone ... quantity does not equal quality ... 3.5 I could have 3 human 1st lvl wizards that could still be completely different, in 4E that is not possible.[/COLOR] - This is true, but that's because what's now "the Wizard" is really "the Transmuter/Evoker." He's like a 2E specialist Wizard. Once they come out with Enchanter, Necromancer and Illusionist classes you'll see that more easily. But while you're right there's no generalist Wizard any more, that's not a bad thing. The generalist Wizards of 1E and 2E made every other class obsolete by the time they hit high levels. The new Wizard lets the other classes shine and doesn't hog the spotlight. Also, don't forget Rituals. Both Quality and Quantity can be found there. [/QUOTE]
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