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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="Benimoto" data-source="post: 4478466" data-attributes="member: 40093"><p>I was just making a new 3.5e character this last weekend to play a Pathfinder scenario (which still uses the 3.5 rules now) and I have to say, that while 3.x gives you more choices than 4e, a lot more of them are "false choices".</p><p></p><p>For example, while you can theoretically pick any of the 39ish spells as your 2-3 choices at first level, only 4 of them do any sort of direct damage. About another 12-17 are reasonable non-damaging choices by my estimation, and then the rest are stuff like <em>erase</em> or <em>hold portal</em>, which while they might be useful on scrolls or something later, are way too narrowly focused to be a good choice for a 1st level caster.</p><p></p><p>Pathfinder adventures are pretty combat-heavy, so I'd really want to have a damaging spell, and of the 4, probably <em>magic missile</em>, since it's the only ranged one and I have like 5 HP. And then I have another 1-2 spell picks, but they're coming off a pretty small list too.</p><p></p><p>And then, after about 4 rounds of combat, I'm out of spells and my versatility is reduced to making potshots with my crossbow, while the 4e wizard still has 2-3 at wills.</p><p></p><p>So yeah, 3e theoretically has a lot more versatility, but when it counts, it only has a little more, and sometimes even less.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4478466, member: 40093"] I was just making a new 3.5e character this last weekend to play a Pathfinder scenario (which still uses the 3.5 rules now) and I have to say, that while 3.x gives you more choices than 4e, a lot more of them are "false choices". For example, while you can theoretically pick any of the 39ish spells as your 2-3 choices at first level, only 4 of them do any sort of direct damage. About another 12-17 are reasonable non-damaging choices by my estimation, and then the rest are stuff like [I]erase[/I] or [I]hold portal[/I], which while they might be useful on scrolls or something later, are way too narrowly focused to be a good choice for a 1st level caster. Pathfinder adventures are pretty combat-heavy, so I'd really want to have a damaging spell, and of the 4, probably [i]magic missile[/i], since it's the only ranged one and I have like 5 HP. And then I have another 1-2 spell picks, but they're coming off a pretty small list too. And then, after about 4 rounds of combat, I'm out of spells and my versatility is reduced to making potshots with my crossbow, while the 4e wizard still has 2-3 at wills. So yeah, 3e theoretically has a lot more versatility, but when it counts, it only has a little more, and sometimes even less. [/QUOTE]
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