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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="catsclaw227" data-source="post: 4478493" data-attributes="member: 14197"><p>For me, 4e has a nice tactical miniatures <strong>subsystem</strong>, but it is far from all it is. Roleplaying is the same as it has been in all past editions. </p><p></p><p>The mechanics seem to better mesh with the RP aspect of the game better than 3.x did for me.I am not as worried about having to justify every NPC power or ability with a core or splat book entry so that my players don't cry foul. Monster deisgn is quick and easy, Skill challenges, while it still needs some work is a far cry better than the binary win/lose of 3.x skills (or lack of a skills mechanic in some previous editions)</p><p></p><p>4e is doing it for me. I am having fun DMing again, I am not spending hours putting together NPCs, reading 2 page stat blocks and having my encounters die with a bad save.</p><p></p><p>I am also finding it very easy to convert 3.5 adventures, so I can still use that whole part of my 3.5 library. We are running Age of Worms for 4e and the players are now 12th level. There is a LOT of depth in the way combats are played out, they are definitely not the same every time. </p><p></p><p>There is also a lot less of the pre-programmed aspect of entering combat (buff, nuke, exit) and the in-between recovery mechanics are elegant enough to be able to disregard the 3.x requirement of CLW wands and such.</p><p></p><p>We have also removed the 15-min adventuring day from our game (duck, here comes the questionable "we NEVER had that problem" arguments). </p><p></p><p>All in all, a very good experience for me. </p><p></p><p>I liked 3.x for along time, though it became a real chore to DM from about 12th level on. I liked 2e and 1e when I played them as well, but there were too many arbitrary and ambiguous rules and wonky disconnected subsystems.</p><p></p><p>I say, if you like your version of the game, then play it!</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4478493, member: 14197"] For me, 4e has a nice tactical miniatures [B]subsystem[/B], but it is far from all it is. Roleplaying is the same as it has been in all past editions. The mechanics seem to better mesh with the RP aspect of the game better than 3.x did for me.I am not as worried about having to justify every NPC power or ability with a core or splat book entry so that my players don't cry foul. Monster deisgn is quick and easy, Skill challenges, while it still needs some work is a far cry better than the binary win/lose of 3.x skills (or lack of a skills mechanic in some previous editions) 4e is doing it for me. I am having fun DMing again, I am not spending hours putting together NPCs, reading 2 page stat blocks and having my encounters die with a bad save. I am also finding it very easy to convert 3.5 adventures, so I can still use that whole part of my 3.5 library. We are running Age of Worms for 4e and the players are now 12th level. There is a LOT of depth in the way combats are played out, they are definitely not the same every time. There is also a lot less of the pre-programmed aspect of entering combat (buff, nuke, exit) and the in-between recovery mechanics are elegant enough to be able to disregard the 3.x requirement of CLW wands and such. We have also removed the 15-min adventuring day from our game (duck, here comes the questionable "we NEVER had that problem" arguments). All in all, a very good experience for me. I liked 3.x for along time, though it became a real chore to DM from about 12th level on. I liked 2e and 1e when I played them as well, but there were too many arbitrary and ambiguous rules and wonky disconnected subsystems. I say, if you like your version of the game, then play it! [/QUOTE]
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