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<blockquote data-quote="Imaro" data-source="post: 4479483" data-attributes="member: 48965"><p>I'll throw some answers out, they're from memory as I don't have my book with me...so bear with me. But I also don't want to really derail the thread, so we could discuss SWSE in a forked thread after this if you want.</p><p></p><p></p><p></p><p>Well I think a few things to remember about Move Object are that...</p><p></p><p>1. It can only move an object a maximum of 6 squares.</p><p>2.To move anyone that resists the Jedi his UtF check has to be higher than it's Will Defense.</p><p>3. to damage a target the jedi must exceed the UtF check to move the object and exceed the targets Reflex Defense.</p><p>4. As GM you control what size objects are available to your players with this power.</p><p>5. Not sure if it's an "official" rule but as GM if players try to lift objects that are anchored, secured, stuck, etc. I definitely increase the UtF check DC.</p><p></p><p></p><p>NOTE: I think alot of the force powers, not just Move Object, are much more powerful when you have the opposition in large clustered groups. My advice for this (if you want a more challenging opposition) is either spread your enemies out or have them show up in waves so their is no ultimate opportunity to take them all out. </p><p></p><p></p><p></p><p>First...if this was the case, Distant Command should have been your second Talent, it totally solves your problem. Also the Inspire Talents, allow you to give bonuses that are not loss if line of sight is broken. </p><p></p><p>Also, if you have a "noble" whose in combat alot, why not give him a few levels of soldier or at least armor proficiency as a feat... and get some good armor...there''s also fighting defensively, getting concealment and or cover. </p><p></p><p> I also don't see a big gap between the jedi talents and nobles talents....Demand Surrender is pretty powerful, as is Spontaneous SKill, Weaken Resolve, and Trust are all pretty powerful talents.</p><p></p><p></p><p></p><p></p><p>See this, IMO, is a minor problem...ok give people another second wind if you want, or more FP's...I didn't have a problem with this when I ran the game (actually I had the opposite problem)...but it doesn't seem hard to fix for a different feel. Unlike the multi-class rules in 4e, which really can't be patched with a quick fix like the above if people wan to.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4479483, member: 48965"] I'll throw some answers out, they're from memory as I don't have my book with me...so bear with me. But I also don't want to really derail the thread, so we could discuss SWSE in a forked thread after this if you want. Well I think a few things to remember about Move Object are that... 1. It can only move an object a maximum of 6 squares. 2.To move anyone that resists the Jedi his UtF check has to be higher than it's Will Defense. 3. to damage a target the jedi must exceed the UtF check to move the object and exceed the targets Reflex Defense. 4. As GM you control what size objects are available to your players with this power. 5. Not sure if it's an "official" rule but as GM if players try to lift objects that are anchored, secured, stuck, etc. I definitely increase the UtF check DC. NOTE: I think alot of the force powers, not just Move Object, are much more powerful when you have the opposition in large clustered groups. My advice for this (if you want a more challenging opposition) is either spread your enemies out or have them show up in waves so their is no ultimate opportunity to take them all out. First...if this was the case, Distant Command should have been your second Talent, it totally solves your problem. Also the Inspire Talents, allow you to give bonuses that are not loss if line of sight is broken. Also, if you have a "noble" whose in combat alot, why not give him a few levels of soldier or at least armor proficiency as a feat... and get some good armor...there''s also fighting defensively, getting concealment and or cover. I also don't see a big gap between the jedi talents and nobles talents....Demand Surrender is pretty powerful, as is Spontaneous SKill, Weaken Resolve, and Trust are all pretty powerful talents. See this, IMO, is a minor problem...ok give people another second wind if you want, or more FP's...I didn't have a problem with this when I ran the game (actually I had the opposite problem)...but it doesn't seem hard to fix for a different feel. Unlike the multi-class rules in 4e, which really can't be patched with a quick fix like the above if people wan to. [/QUOTE]
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